Reecius posted this really good article recently: http://www.frontlinegaming.org/2014/10/16/tyranids-tactics-the-trapdoor-spider/
While it is a Tyranid article I find it is still applicable to daemons. The general tactics for a trapdoor spider list is to wait and lure your opponent near to your lair, then beat the ever-living shit out of them and drag the rest of the corpse into your lair. The tyranid version consists of lots of 2+ cover, something a nurgle daemon can do easily. So this is my version of a trapdoor spider list:
daemon prince of nurgle
wings
armour
x2 greater rewards
mastery 3
daemon prince of nurgle
wings
armour
greater reward
mastery 3
daemon prince of nurgle
wings
armour
greater reward
mastery 3
x4:
herald of nurgle
mastery 2
x4:
x10 plague bearers
Aegis defense line
1755
Heralds roll on Malefic daemonology and try to get cursed earth and summoning. Princes roll once on Malefic (twice if you get cursed earth) and twice on biomancy. The plan is to get summoning on everything (princes summoning is very effective due to their speed). The Aegis creates your lair, and anything behind it will have a 2+ cover straight off the bat. 17 mastery levels will let you cast what you want when you want. What you do is sit back with everything (including the princes, they are your counter sucker punch) and summon plague bearers just outside your lair (like spinning a web) to lure your opponent toward you. When they get close enough, jump out with the princes to kill the close stuff then run back into your lair. Keep doing this until near the end of the game then jump your prince(s) out to the opponents board edge to get linebreaker. I have found this list to be incredibly effective. The daemon princes give you long reach and lightning fast response. I aim to summon a unit a turn, so you should have about 60 extra plague bearers through the game, which can be used as midfield objective grabbers, meat shields, and support.
Until then,
Cheers.
Showing posts with label Nurgle. Show all posts
Showing posts with label Nurgle. Show all posts
Friday, 17 October 2014
Tuesday, 15 July 2014
Making a zombie army work in 7th edition - Chaos Space Marine tactica
Right, zombies. Hmm. Definitly looks like a fun army to play, bringing around 200+ models to the board in 1750/2000 points shambling up the board as i remove handful amounts of them a turn. The only problem is effectivness. dont get me wrong, im not a tournement player, and i dont play to win... much. I want me and my opponent to have as much fun as possible, but i still want my army to be effective and good to use. So lets have a look at making zombies effective.
With a zombie army you want to bring as many bodies as possible and drown the enemy in it. Try to outnumber even their bullets. A list bringing as many zombies as possible looks something like this:
Typhus
x9:
x35 zombies
Huron blackhart
1740
Thats 317 models. Wow. Huron is there to bring the second combined arms detachment, and to be your warlord to infiltrate d3 units up the board (you will only be able to get them 18'' away from enemy units as hiding 35 models from sight is going to be very difficult). This will help the zombies get up the board as a smart player will just sit back and shoot for the 4 turns it takes for them to shamble up there (3 turns if they infiltrated 18'' away). You could drop huron for a naked chaos lord and bring an extra 22 zombies if you wanted. The problem with a zombie list is that its slow, and if your opponent is disiplined he will keep moving backward while shooting as you will never catch up unless you succeed in a charge (he should be keeping at least 18'' away though). On the other hand, if you manage to corner him near the end of the game, you MAY have enough models left to devour their brains, or at least tarpit them for the rest of the game. Another strength of the zombie army is a huge amount of objective secured (OS) meaning if you can cross the board, you can jump on objectives and try to steal as many away as possible.
Here is another list i though of trying to help zombies get across the board and be able to deal with tanks (which they cant, other then swarming around it any trying to trap it):
Typhus
x9:
x34 zombies
x3:
Chaos lord
terminator armour
chain fist
mark of nurgle (not very useful, maybe worth dropping)
blight grenades
2000
The lords sit in front and tank as many hits as possible, and throw off S10 and AP2/1 hits with look out sir, and when they finally hit the front line they can decimate tanks and un-tarpit the unit they are in. Hmmm, what if we got huron in there to aid getting across the board with his warlord trait. A third combined arms detachment we need!:
Typhus
x3:
Chaos lord
terminator armour
chain fist
huron
x7:
x31 zombies
x2:
x33 zombies
2000
This list allows 1-3 units to basically get a free movement with infiltrate, and 4 units to have a 2+ save in front tanking wounds. You've also got 284 models. Not bad. You can deal with tanks, and hopefully get up the board with enough models left to swamp the enemy. Definitly looks fun to use, although moving 200+ models each turn may take a while, and hurt my back. Oh well. Before i invest hundred of pounds and hours into this list though i will test it out with proxies. I won't be able to do that for about 3 weeks as soon i am preparing a 40,000 point battle with my brother and dad - more on that soon!
Until then
Cheers.
With a zombie army you want to bring as many bodies as possible and drown the enemy in it. Try to outnumber even their bullets. A list bringing as many zombies as possible looks something like this:
Typhus
x9:
x35 zombies
Huron blackhart
1740
Thats 317 models. Wow. Huron is there to bring the second combined arms detachment, and to be your warlord to infiltrate d3 units up the board (you will only be able to get them 18'' away from enemy units as hiding 35 models from sight is going to be very difficult). This will help the zombies get up the board as a smart player will just sit back and shoot for the 4 turns it takes for them to shamble up there (3 turns if they infiltrated 18'' away). You could drop huron for a naked chaos lord and bring an extra 22 zombies if you wanted. The problem with a zombie list is that its slow, and if your opponent is disiplined he will keep moving backward while shooting as you will never catch up unless you succeed in a charge (he should be keeping at least 18'' away though). On the other hand, if you manage to corner him near the end of the game, you MAY have enough models left to devour their brains, or at least tarpit them for the rest of the game. Another strength of the zombie army is a huge amount of objective secured (OS) meaning if you can cross the board, you can jump on objectives and try to steal as many away as possible.
Here is another list i though of trying to help zombies get across the board and be able to deal with tanks (which they cant, other then swarming around it any trying to trap it):
Typhus
x9:
x34 zombies
x3:
Chaos lord
terminator armour
chain fist
mark of nurgle (not very useful, maybe worth dropping)
blight grenades
2000
The lords sit in front and tank as many hits as possible, and throw off S10 and AP2/1 hits with look out sir, and when they finally hit the front line they can decimate tanks and un-tarpit the unit they are in. Hmmm, what if we got huron in there to aid getting across the board with his warlord trait. A third combined arms detachment we need!:
Typhus
x3:
Chaos lord
terminator armour
chain fist
huron
x7:
x31 zombies
x2:
x33 zombies
2000
This list allows 1-3 units to basically get a free movement with infiltrate, and 4 units to have a 2+ save in front tanking wounds. You've also got 284 models. Not bad. You can deal with tanks, and hopefully get up the board with enough models left to swamp the enemy. Definitly looks fun to use, although moving 200+ models each turn may take a while, and hurt my back. Oh well. Before i invest hundred of pounds and hours into this list though i will test it out with proxies. I won't be able to do that for about 3 weeks as soon i am preparing a 40,000 point battle with my brother and dad - more on that soon!
Until then
Cheers.
Friday, 27 June 2014
No daemon prince nurgle daemon army 1750
While daemon princes are my favourite unit in the game, it is sometimes nice to use something different, like a list with no flying things at all. This is where this super awesome list i came up with and have tested out comes in. Analysis of list after i actually show you it:
Herald of nurgle - Warlord
Locus of Fecundity
Mastery 2
Exalted reward - portal glyph
x3:
Herald of nurgle
Locus of Fecundity
Mastery 2
x3:
x10 plague bearers
icon of chaos
instrument
x20 plague bearers
plague banner
x2:
x3 plague drones
icon of chaos
plague ridden
x2:
Nurgle soul grinder
baleful torrent
Aegis defence line
comms relay
Everything rolls on Malefic daemonology, you hope to get cursed earth and try to swap some powers with summoning. Deploy the big blob of plague bearers (which man the aegis), the drones, the aegis (obviously) and one of the heralds (preferably the warlord). Everything else is in deepstrike, with one herald for each bearer squad. Your whole army will have a 2+ cover. first turn if it is behind the aegis (which it should be).
Move the drones up but keep them hidden. Throw down the portal glyph and use the herald to try and cast the summoning or something like that, you might as well. Then turn 2, you have a 8/9 chance of each unit coming from reserve due to the comms relay, and the plague bearers have instruments to further ensure the grinders come on. Deepstrike everything behind the enemy or in front (just where ever there is space, you need alot) using either the drones icon or risk a plague bearer squad and scatter. Deep stike everything close together (at least within 12'' of one or more heralds) using icons to safetly land and cast cursed earth with one of your deepstriking heralds (put alot of warp charge into this as it is important, and to minimise chance of denial from your opponent). This makes your grinders and plague bearers incredibly hard to kill (4+ invun + FNP? Yes please). You then procced to cast whatever you see fit and whatever you need. The grinders use their baleful torrent to mess with stuff.
Turn 3 you charge all the stuff you deepstrike and fuck everything (especially with the soul grinders).
From using this list i have found it works, and is incredibly fun. Your going to need a lot of plague bearers (50 starting off, then more to summon) but it is worth it.
In the game i was playing i used possesion to summon 2 great unclean ones in the course of the game (mainly because i wanted to have fun and fully test Malefic powers) which was useful if one part of the battlefield needed help. The problem with doing this though is you lose overall warp charge (herald = 2 charge, Great unclean one = 1 charge).
The fun of this list is its intial passiveness, which turns to fully blown aggression turn 2 onward, which can take your opponent of guard.
From the games i have played of 7th, i have found it to be incredibly fun. I would even dare to say it is the best edition yet.
Also thank you all!! I now have my first follower and first comment on my blog, plus almost 4000 views!! I will do my best to post every now and then and keep content on this blog good. Thank you all again.
ONE MORE THING I PROMISE! I am working on painting my soul grinders, and they look fantastic. I will finish my first one, then document the painting of the second to do a how to painting guide. I will warn you it is going to be a LONG time before i get round to this but it will come in time.
To anyone who has stuck round and read the entire post, thank you! You get 1 awesome point and this gif:
Cheers.
Until then
Herald of nurgle - Warlord
Locus of Fecundity
Mastery 2
Exalted reward - portal glyph
x3:
Herald of nurgle
Locus of Fecundity
Mastery 2
x3:
x10 plague bearers
icon of chaos
instrument
x20 plague bearers
plague banner
x2:
x3 plague drones
icon of chaos
plague ridden
x2:
Nurgle soul grinder
baleful torrent
Aegis defence line
comms relay
Everything rolls on Malefic daemonology, you hope to get cursed earth and try to swap some powers with summoning. Deploy the big blob of plague bearers (which man the aegis), the drones, the aegis (obviously) and one of the heralds (preferably the warlord). Everything else is in deepstrike, with one herald for each bearer squad. Your whole army will have a 2+ cover. first turn if it is behind the aegis (which it should be).
Move the drones up but keep them hidden. Throw down the portal glyph and use the herald to try and cast the summoning or something like that, you might as well. Then turn 2, you have a 8/9 chance of each unit coming from reserve due to the comms relay, and the plague bearers have instruments to further ensure the grinders come on. Deepstrike everything behind the enemy or in front (just where ever there is space, you need alot) using either the drones icon or risk a plague bearer squad and scatter. Deep stike everything close together (at least within 12'' of one or more heralds) using icons to safetly land and cast cursed earth with one of your deepstriking heralds (put alot of warp charge into this as it is important, and to minimise chance of denial from your opponent). This makes your grinders and plague bearers incredibly hard to kill (4+ invun + FNP? Yes please). You then procced to cast whatever you see fit and whatever you need. The grinders use their baleful torrent to mess with stuff.
Turn 3 you charge all the stuff you deepstrike and fuck everything (especially with the soul grinders).
From using this list i have found it works, and is incredibly fun. Your going to need a lot of plague bearers (50 starting off, then more to summon) but it is worth it.
In the game i was playing i used possesion to summon 2 great unclean ones in the course of the game (mainly because i wanted to have fun and fully test Malefic powers) which was useful if one part of the battlefield needed help. The problem with doing this though is you lose overall warp charge (herald = 2 charge, Great unclean one = 1 charge).
The fun of this list is its intial passiveness, which turns to fully blown aggression turn 2 onward, which can take your opponent of guard.
From the games i have played of 7th, i have found it to be incredibly fun. I would even dare to say it is the best edition yet.
Also thank you all!! I now have my first follower and first comment on my blog, plus almost 4000 views!! I will do my best to post every now and then and keep content on this blog good. Thank you all again.
ONE MORE THING I PROMISE! I am working on painting my soul grinders, and they look fantastic. I will finish my first one, then document the painting of the second to do a how to painting guide. I will warn you it is going to be a LONG time before i get round to this but it will come in time.
To anyone who has stuck round and read the entire post, thank you! You get 1 awesome point and this gif:
Cheers.
Until then
Friday, 23 May 2014
First 7th edition list nurgle flying circus 1750 points
I will first point out that i am not a tournament player, and all my lists are for fun. Any way onto the list!
x3:
Nurgle prince
Mastery 3
x2 Greater rewards
Armour
Wings
x4:
Herald of Nurgle
Mastery 2
x4:
x10 Plague bearers
(Note in the new edition you can use as many Force org charts as you want so long as you use the minimium 1HQ 2Troops for each detachment).
17 Mastery levels straight off the bat, with an average of +4 for the die roll in the psychic phase thats 21 warp charge on average i will have every turn. Wow. The princes roll all on biomancy, the heralds roll on malefic daemonology. Princes rush up the board with all their blessings and what nots and prepare to fuck shit up. Heralds join plague bearers squads and they mainly cast Summoning to summon plague bearers up the board to back up the princes and capture upfield objectives (good thing i have 60 plague bearers!, and more to come!!). Looks like it could be a fun list to play, will get back to you after i have tested it. I am going to be having a game monday against Astra Militarhoweveryouspellit. I will post my findings and thoughts of 7th edition in due course.
x3:
Nurgle prince
Mastery 3
x2 Greater rewards
Armour
Wings
x4:
Herald of Nurgle
Mastery 2
x4:
x10 Plague bearers
(Note in the new edition you can use as many Force org charts as you want so long as you use the minimium 1HQ 2Troops for each detachment).
17 Mastery levels straight off the bat, with an average of +4 for the die roll in the psychic phase thats 21 warp charge on average i will have every turn. Wow. The princes roll all on biomancy, the heralds roll on malefic daemonology. Princes rush up the board with all their blessings and what nots and prepare to fuck shit up. Heralds join plague bearers squads and they mainly cast Summoning to summon plague bearers up the board to back up the princes and capture upfield objectives (good thing i have 60 plague bearers!, and more to come!!). Looks like it could be a fun list to play, will get back to you after i have tested it. I am going to be having a game monday against Astra Militarhoweveryouspellit. I will post my findings and thoughts of 7th edition in due course.
Monday, 27 January 2014
Mono-nurgle dual Great unclean one flying circus daemon 1750 list - Phew!
![]() |
A teaser for an upcoming winged nurgle prince conversion! |
Without out further ado, the list:
x2:
Great unclean one
Greater reward (balesword)
x2:
Nurgle daemon prince
Wings
Armour
Mastery 3 (biomancy)
Greater reward (balesword)
Nurgle daemon prince
Wings
Armour
Mastery 3 (biomancy)
Greater reward (balesword)
Exalted reward (Portalglyph - another conversion/scratchbuild coming up!)
x2:
x10 plague bearers
icon of chaos
x10 plague bearers
aegis defence line
comms relay
1755 (5 points over the limit is ok right?)
The non-icon bearer squad and all 3 princes sit behind the aegis first turn to gain a 2+ cover, portalglyph is dropped (make sure to place objectives backfield). Zoom forward, hope you survive turn one, then comms relay helps bring down bearers and GUOs (using the icons to help the GUOs down) turn 2. Then smash up the enemies stuff. Baleswords to Instant death MCs (monstrous creatures). I used a list similar to this a few days ago and it was uber fun to play (far more fun then my tau - i still love my tau though!). Dropping 2 GUOs in the opponents deploments zone is MEGA LOLZ. If you are playing the relic, rush up the princes to intercept enemy troops trying to take the relic, drop the portal next to the relic to help bring it closer, and deepstrike everything in the centre, using MCs to tie everything up while sneaky plaguebearers run off with the relic.
What are your thoughts on the list? What would you change?
Until then.
Sunday, 20 October 2013
Nurgle chaos lord loadout
In my last post i showed my list that i was thinking of for Death guard. It has changed some and will change some more so i wont share the final product till i have tested it (will take a while).
Anyway, my lord loadout has changed. I dont think the MURDER sword is really that good as the chaos lord isn't that quick on foot, so it would be a waste of 35 points. I want my lord to have a scythe as it is a signiture weapon of the death guard. I am counting scythes as power axes as they are used in similar ways. Anyway this is the loadout i was thinking of:
Lord
Mark of nurgle
palaquin of nurgle
power axe
sigil of corruption
vets of the long war
gift of mutation
175
While the power axe may waste his high I, he does pack a punch with his axe, and with T5 and W5 he can take the hits. Gift of mutation i have never used but people say its useful (as most of the time it helps him in combat).
I was tempted by terminator armour but i worked out that a palaquin lord can take 15 armour saves before dieing on average, while the terminator lord can take 18; and the lord can take 10 invuns and the terminator can take around 5. This means that the palaquin can take more hits on average.
I think 175 points is an ok cost for a HQ, as on the charge he has 6 S5 AP2 attacks. Not bad.
I will be converting my lord soon so stay tuned.
Until then.
Anyway, my lord loadout has changed. I dont think the MURDER sword is really that good as the chaos lord isn't that quick on foot, so it would be a waste of 35 points. I want my lord to have a scythe as it is a signiture weapon of the death guard. I am counting scythes as power axes as they are used in similar ways. Anyway this is the loadout i was thinking of:
Lord
Mark of nurgle
palaquin of nurgle
power axe
sigil of corruption
vets of the long war
gift of mutation
175
While the power axe may waste his high I, he does pack a punch with his axe, and with T5 and W5 he can take the hits. Gift of mutation i have never used but people say its useful (as most of the time it helps him in combat).
I was tempted by terminator armour but i worked out that a palaquin lord can take 15 armour saves before dieing on average, while the terminator lord can take 18; and the lord can take 10 invuns and the terminator can take around 5. This means that the palaquin can take more hits on average.
I think 175 points is an ok cost for a HQ, as on the charge he has 6 S5 AP2 attacks. Not bad.
I will be converting my lord soon so stay tuned.
Until then.
Wednesday, 9 October 2013
Death guard force
I am not NOT going to do Dark eldar kroot. I just change my mind of what i want to do all the time. I is on my list of things i want to do. I went through a Sisters of battle stage (or Apapta Soroitas now) but i want a Death Guard force now. I need to get a real Chaos space marine force, not just an allied detachment for a Heldrake.
I want Chaos space marines to be my 'fun' army. Tau are my cheese force, sisters are my tournement army. So i need something to balence everything out, when i don't want to win all the time, and just relax. So, Death guard!
My Chaos marine force will not contain any Heldrakes. I am going to stay strictly within Death guard combat doctrine. That means no transports, bikes, jump infantry, tanks, or flyers. I am going to have lots of boots on the ground (cultists and plague marines) backed up by obilterators. This is a list i have been thinking of:
Chaos lord (The leader of my force, and the focal point)
Mark of nurgle (He's death guard...)
power axe (Bye terminators)
murder sword (FUN)
palaquin of nurgle (Will make him stand out model wise and makes him T5 W5 and with 6 attacks on the charge)
veterans of the long war (He's from the original legion, he fought on Terra!)
sigil of corruption (Whats better then T5 W5? T5 W5 with a 4++!)
x2:
x7 plague marines
x2 plasma guns
power axe
veteran of the long war
x6 plague marines <------Lord goes here (making the squad number 7)
x2 plasma guns
power axe
veterans of th... you get it
x3:
x14 cultists (bubble wrap for the marines
x3:
x2 obilterators (going to convert some centurions, i do not like finecast)
Mark of nurgle
1490
The obilterators unleash hell on the enemy while the cultists meat shield for the plague marines and they march up the board blasting away with plasma. The lord character hunts. Pretty simple and true to the DG combat doctrine i think.
I want to use the warriors of chaos lord as my lord, but with some converting to make him nurgley. Then im going to put him on a palaquin (nurglings with a rhino door on top). This is going to make him insanely tall and make him stand out.I have to be careful actually no i dont: T5 W5 3+ 4++.
I will take me a while to get everything i need but for now i am going to get the lord and the palaquin so stay tuned for that.
Until then.
I want Chaos space marines to be my 'fun' army. Tau are my cheese force, sisters are my tournement army. So i need something to balence everything out, when i don't want to win all the time, and just relax. So, Death guard!
My Chaos marine force will not contain any Heldrakes. I am going to stay strictly within Death guard combat doctrine. That means no transports, bikes, jump infantry, tanks, or flyers. I am going to have lots of boots on the ground (cultists and plague marines) backed up by obilterators. This is a list i have been thinking of:
Chaos lord (The leader of my force, and the focal point)
Mark of nurgle (He's death guard...)
power axe (Bye terminators)
murder sword (FUN)
palaquin of nurgle (Will make him stand out model wise and makes him T5 W5 and with 6 attacks on the charge)
veterans of the long war (He's from the original legion, he fought on Terra!)
sigil of corruption (Whats better then T5 W5? T5 W5 with a 4++!)
x2:
x7 plague marines
x2 plasma guns
power axe
veteran of the long war
x6 plague marines <------Lord goes here (making the squad number 7)
x2 plasma guns
power axe
veterans of th... you get it
x3:
x14 cultists (bubble wrap for the marines
x3:
x2 obilterators (going to convert some centurions, i do not like finecast)
Mark of nurgle
1490
The obilterators unleash hell on the enemy while the cultists meat shield for the plague marines and they march up the board blasting away with plasma. The lord character hunts. Pretty simple and true to the DG combat doctrine i think.
I want to use the warriors of chaos lord as my lord, but with some converting to make him nurgley. Then im going to put him on a palaquin (nurglings with a rhino door on top). This is going to make him insanely tall and make him stand out.
I will take me a while to get everything i need but for now i am going to get the lord and the palaquin so stay tuned for that.
Until then.
Sunday, 30 June 2013
Followed by crushing defeat!
Just battled a friend on his board. 1500. He had Tau. He wiped me out. I killed 82 points. Not a good day for daemons.
What i am bringing back from the battle is that the princes should drop some upgrades and more stuff should be in deep strike.
New list!:
I may change it, what do you think?
Until then.
What i am bringing back from the battle is that the princes should drop some upgrades and more stuff should be in deep strike.
New list!:
great unclean one |
x2 greater reward |
x2: |
herald of nurgle |
locus of fencusity |
x2: |
x14 plague bearers |
x2: |
daemon prince |
nurgle |
wings |
x2 exalted reward |
sorcerer |
x10 cultists |
heldrake |
baleflamer |
aegis |
quad gun |
I may change it, what do you think?
Until then.
Thursday, 20 June 2013
Painting challenge!
All my exams are done! WOOOOOOOOO! No more school for 3 months! WOOOOOOOOO!
This is my 1500 point chaos list as it stands:
great unclean one
x2 exalted rewards
mastery level 2
x2:
14 plague bearers
x2:
daemon prince
nurgle
x2 exalted rewards
wings
mastery 2
sorceror
mastery 3
sigil of corruption
spell familiar
x20 cultists
heldrake
baleflamer
I intend to get all of this painted for the summer holidays. So thats 5 weeks odd to paint 21 models! I will put a counter on the side saying how much is painted and the pencentage painted.
I also want to convert the second nurgle prince from the plastic kit, stay tuned for that.
Until then.
This is my 1500 point chaos list as it stands:
great unclean one
x2 exalted rewards
mastery level 2
x2:
14 plague bearers
x2:
daemon prince
nurgle
x2 exalted rewards
wings
mastery 2
sorceror
mastery 3
sigil of corruption
spell familiar
x20 cultists
heldrake
baleflamer
I intend to get all of this painted for the summer holidays. So thats 5 weeks odd to paint 21 models! I will put a counter on the side saying how much is painted and the pencentage painted.
I also want to convert the second nurgle prince from the plastic kit, stay tuned for that.
Until then.
Tuesday, 18 June 2013
How to beat the wraithknight with daemons
The Wraithknight (WK) is a tough nut to crack. 8T 6W and a 2+ armour (and can get a 5+ invun).
In this post i will say how you can beat it.
First and foremost, daemon princes are your best bet.
Yes, they can be instant deathed by the WK, but the DP are 8I, faster then the WK. Use a nurgle prince and get a bale sword, instant death that mother! With 4+ poisoned and no need to smash, and ignoring the WKs armour, you can kill it in one fell swoop!
Next, psykers!
Roll on the telepathy table and try to get puppet master, and make the WK shoot at his friends! That suncannon giving you trouble? Make the enemy feel the burn!
Other then the two above, greater daemons could do the job, but aren't as efficient as the top 2.
Thats all for now.
Until then.
In this post i will say how you can beat it.
First and foremost, daemon princes are your best bet.
Yes, they can be instant deathed by the WK, but the DP are 8I, faster then the WK. Use a nurgle prince and get a bale sword, instant death that mother! With 4+ poisoned and no need to smash, and ignoring the WKs armour, you can kill it in one fell swoop!
Next, psykers!
Roll on the telepathy table and try to get puppet master, and make the WK shoot at his friends! That suncannon giving you trouble? Make the enemy feel the burn!
Other then the two above, greater daemons could do the job, but aren't as efficient as the top 2.
Thats all for now.
Until then.
Friday, 1 March 2013
Fully done nurgle daemons
I have JUST finished painting my nurgle daemons for the new update.
Here they are...:
I am working on some slaanesh daemons (converted slaanesh prince anyone?) so expect pics.
I will have the new dex in my mortal hands today so look forward to some tictacs.
Until then.
Here they are...:
I will have the new dex in my mortal hands today so look forward to some tictacs.
Until then.
Wednesday, 20 February 2013
New daemon pics
Look at these:
Well, there goes my money.
Check out the rest of the pics here.
No codex pic though. Interesting...
I reckon i will get 7 of the plague fly things lead by a herald of nurgle (i expect they will be able to get one for an upgrade).
Until then.
Well, there goes my money.
Check out the rest of the pics here.
No codex pic though. Interesting...
I reckon i will get 7 of the plague fly things lead by a herald of nurgle (i expect they will be able to get one for an upgrade).
Until then.
Monday, 18 February 2013
Herald of nurgle mini-conversion
I was flicking through the latest white dwarf and came across a really cool conversion for it (kit-bash section):
I already adored the fantasy Nurgle chaos lord and above was a way to add him to my daemon army. A simple head swap brought this into existance (thank you Adam Troke for this idea):

This is the army i was thinking of using him in:
Epidermius
110
Herald of nurgle
cloud of flies
55
Great unclean one
cloud of flies
breath of chaos
195
x2
x13 plague bearers
390
daemon prince
wings
MoN
iron hide
cloud of flies
unholy might
breath of chaos
255
1005
The herald will give the other plague bearer squad support in the form of cloud of flies, meaning they can hold objectives better. Taking away aura is probably the best choice because it didn't make up for its kills very well, and wasn't worth the points. Breath on the other hand is worth every point, but only on the big guys.
Remember this is a fun army not a tournement one.
Until then.
I already adored the fantasy Nurgle chaos lord and above was a way to add him to my daemon army. A simple head swap brought this into existance (thank you Adam Troke for this idea):

This is the army i was thinking of using him in:
Epidermius
110
Herald of nurgle
cloud of flies
55
Great unclean one
cloud of flies
breath of chaos
195
x2
x13 plague bearers
390
daemon prince
wings
MoN
iron hide
cloud of flies
unholy might
breath of chaos
255
1005
The herald will give the other plague bearer squad support in the form of cloud of flies, meaning they can hold objectives better. Taking away aura is probably the best choice because it didn't make up for its kills very well, and wasn't worth the points. Breath on the other hand is worth every point, but only on the big guys.
Remember this is a fun army not a tournement one.
Until then.
Sunday, 11 November 2012
Project OOP
OOP. Out of production. A gold mine for collectors. Recently a cousin of mine gave me a bunch of unwanted old models. I was looking through them and from what was there i was like *meh*.
But then i came across the old vintage great unclean one. Sure he was small (only slightly bigger then a plague bearer) but he was a beauty. So i decided i would fix him up (lots of gaps etc) and paint him and field him as a tribute to the old days.

Ages ago we got a job lot off ebay for space wolves. Just so odd bits here and there. Then we came across this. An old Leman Russ model. Sure he was missing his wolves, blade, cape, back pack, and standard, but i took him on. I am going to convert this baby and make him the best damn primarch hes meant to be.
So this is project OOP, getting a GUO to playing standard and converting a primarch back up to shape. Im even going to make some rules for Russ (based off the rules for Angron in the horus heresy rulebook). I will do regular updates on this so stay tuned.
Until then.
But then i came across the old vintage great unclean one. Sure he was small (only slightly bigger then a plague bearer) but he was a beauty. So i decided i would fix him up (lots of gaps etc) and paint him and field him as a tribute to the old days.
Ages ago we got a job lot off ebay for space wolves. Just so odd bits here and there. Then we came across this. An old Leman Russ model. Sure he was missing his wolves, blade, cape, back pack, and standard, but i took him on. I am going to convert this baby and make him the best damn primarch hes meant to be.
So this is project OOP, getting a GUO to playing standard and converting a primarch back up to shape. Im even going to make some rules for Russ (based off the rules for Angron in the horus heresy rulebook). I will do regular updates on this so stay tuned.
Until then.
Friday, 9 November 2012
Just a quick update
This is probably the worse thing to do for my blog, but check out this other blog!!
http://darkfuturegaming.blogspot.co.uk/search/label/Project%20Hellworm
This guy scratched built a nurgle helldrake (or Hellworm) and it is amazing.
Maybe i should get into green stuff some more...
Until then.
http://darkfuturegaming.blogspot.co.uk/search/label/Project%20Hellworm
This guy scratched built a nurgle helldrake (or Hellworm) and it is amazing.
Maybe i should get into green stuff some more...
Until then.
Sunday, 4 November 2012
X vs Y. Blight drone VS Storm talon. UPDATED 7TH ED


Blight drone:
Pros:
- Has a 5+ inun, and ignores shaken and stunned results, and a 2+ shrouded jink cover save!!
- It has 12 front armour
- 3 weapons profiles to chose from (one of which is a battle cannon!)
- Can come in squads of 3
- Only BS 2
- Back armour 10
Pros:
- Can escort units
- Immune to melta
- Has strafing run (addition BS against certain targets)
- Lots of weapon choices
- BS 4
- Cheaper then the blight drone
- Can only go solo
- Only armour 11 all round
Blight drone:
- Strength 6 flamer
- Half range Battle cannon
- Twin linked reaper autocannon
- Twin linked assult cannon
- Twin linked heavy bolter (or lascannon, or typhoon launcher, or skyhammer launcher)
My verdict, the ST is for precision kills, taking out flyers and tanks, while the BD is better against infantry so it can use its flamer up close, don't even bother with flyers. One v One im not so sure who would win, as the talon could is really good at anti air, but the drone is so tough even though it has 2 HP, that 2+ cover save is really what makes it. In the end i am going to be baised and say the drone is better as it is alligned to chao-GLORY TO NURGLE!!!
Cheers
Until then.
Tuesday, 30 October 2012
X vs Y. Nurgle Soul grinder VS Plague hulk UPDATED 7TH ED
When i first started my mono-nurgle list i was immediatly drawn to the plague hulk (Imperial armour apoc). At first glance, it seems ok. But when you look into it, is it really better then a nurgle soul grinder? In this post i will weigh up the pros and cons of each model (i will not include stuff that both models have)
Plague hulk:
Pros:
Soul grinder
Pros:
So while the grinder is more expensive it will be killing a bigger range of things (higher initiative, more range on flamer weapons, higher strength on plhegm bombardment and can harm flyers) over the course of a game, the hulk is a more specialised against hordes and marines with its multitude of AP 3 template weapons, at a cheap price. I would say both have their merits, and i will have to test out the plague hulk (150 points is tempting) to fully see if it is superior to the grinder or not.
Cheers.
Until then
Plague hulk:
Pros:
- Has a fancy template weapon which in some ways is better then baleful torrent for the grinder, in addition to a weaker version of plhegm bombardment - so it has more template weapons (at AP3 as well)
- Initiative 2 (worse then soul grinder)
- Balistic skill 2 (worse then soul grinder)
Soul grinder
Pros:
- Can have a variety of ranged weapons
- Has a harvester cannon, which is good against flyers and light vehicles
- More expensive then plague hulk with upgrades (by about 20-30 points as you are going to want to take baleful torrent or plhegm bombardment)
So while the grinder is more expensive it will be killing a bigger range of things (higher initiative, more range on flamer weapons, higher strength on plhegm bombardment and can harm flyers) over the course of a game, the hulk is a more specialised against hordes and marines with its multitude of AP 3 template weapons, at a cheap price. I would say both have their merits, and i will have to test out the plague hulk (150 points is tempting) to fully see if it is superior to the grinder or not.
Cheers.
Until then
I'M BACK BABY!
I'm back. Sorry for the huge break in posts lately, i've been busy. After 3 years of it's release, i've finally started to paint my Space hulk miniatures (2 models so far, but 2 on the way). Here they are:
I'm pretty pleased with how they came out, what do you think?
Also my daemon prince is done! After a few weeks i have managed to sit down and paint. Here he is...
I love this guy, he kills good and looks good. To do the wings i painted them elf flesh then washed them carroburg crimsom and then seraphim sepia. Check out the army so far...
My nid beating army is almost fully painted, next a converted nurgle soul grinder (maybe a plague hulk?) will be added to my army, look forward to that.
Until then.
Tuesday, 2 October 2012
Model love
Just a quick update. I have had a game with my new winged daemon prince.
He destroyed everything.
In a 1000 point game the daemon prince (now named Vorax) took to the skies and murdered 30 space wolves by the end of the game, and only took 2 wounds. It may have just been luck, but i am already liking this guy. I am going to be green stuffing the wings to make them more nurgley and will take pics of it soon. I am saving up for a second nurgle prince with wings (but this time i am going to heavily green stuff the plastic daemon prince, so they look different). Look forward to that. Until then.
He destroyed everything.
In a 1000 point game the daemon prince (now named Vorax) took to the skies and murdered 30 space wolves by the end of the game, and only took 2 wounds. It may have just been luck, but i am already liking this guy. I am going to be green stuffing the wings to make them more nurgley and will take pics of it soon. I am saving up for a second nurgle prince with wings (but this time i am going to heavily green stuff the plastic daemon prince, so they look different). Look forward to that. Until then.
Sunday, 30 September 2012
Nurgle daemon prince with wings conversion
To finish off my tyranid beating list i am constructing a winged nurgle prince. In this post i will show you a step by step of how i done it.
First of the sprues, wings, and construction:
.JPG)
.JPG)
My idea was to, instead of putting the smoke stacks on the back, put wings on instead. I bought some dragon wings from the GW site. I am going to carve a small indent on either side of the model and chop the sticky out bits on the wings in two so that it can fit in the holes i am making so that the wings will be sturdier. I will then green stuff the wings to that they blend seamlessly into the model. Here here are the 'holes':

.JPG)
And now the finished model.
.JPG)
Altogether i am thourghly pleased with the result. The wings are holding like a treat and it looks fantastic.
I will be painting this up soon so i will show some pics when its done. Until then.
First of the sprues, wings, and construction:
My idea was to, instead of putting the smoke stacks on the back, put wings on instead. I bought some dragon wings from the GW site. I am going to carve a small indent on either side of the model and chop the sticky out bits on the wings in two so that it can fit in the holes i am making so that the wings will be sturdier. I will then green stuff the wings to that they blend seamlessly into the model. Here here are the 'holes':
And now the finished model.
Altogether i am thourghly pleased with the result. The wings are holding like a treat and it looks fantastic.
I will be painting this up soon so i will show some pics when its done. Until then.
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