Showing posts with label Army list. Show all posts
Showing posts with label Army list. Show all posts

Friday, 17 October 2014

Trapdoor Spider Nurgle Daemon 1750 point list

Reecius posted this really good article recently: http://www.frontlinegaming.org/2014/10/16/tyranids-tactics-the-trapdoor-spider/

While it is a Tyranid article I find it is still applicable to daemons. The general tactics for a trapdoor spider list is to wait and lure your opponent near to your lair, then beat the ever-living shit out of them and drag the rest of the corpse into your lair. The tyranid version consists of lots of 2+ cover, something a nurgle daemon can do easily. So this is my version of a trapdoor spider list:

daemon prince of nurgle
wings
armour
x2 greater rewards
mastery 3

daemon prince of nurgle
wings
armour
greater reward
mastery 3

daemon prince of nurgle
wings
armour
greater reward
mastery 3

x4:
herald of nurgle
mastery 2

x4:
x10 plague bearers

Aegis defense line

1755

Heralds roll on Malefic daemonology and try to get cursed earth and summoning. Princes roll once on Malefic (twice if you get cursed earth) and twice on biomancy. The plan is to get summoning on everything (princes summoning is very effective due to their speed). The Aegis creates your lair, and anything behind it will have a 2+ cover straight off the bat. 17 mastery levels will let you cast what you want when you want. What you do is sit back with everything (including the princes, they are your counter sucker punch) and summon plague bearers just outside your lair (like spinning a web) to lure your opponent toward you. When they get close enough, jump out with the princes to kill the close stuff then run back into your lair. Keep doing this until near the end of the game then jump your prince(s) out to the opponents board edge to get linebreaker. I have found this list to be incredibly effective. The daemon princes give you long reach and lightning fast response. I aim to summon a unit a turn, so you should have about 60 extra plague bearers through the game, which can be used as midfield objective grabbers, meat shields, and support.

Until then,
Cheers.

Tuesday, 15 July 2014

Making a zombie army work in 7th edition - Chaos Space Marine tactica

Right, zombies. Hmm. Definitly looks like a fun army to play, bringing around 200+ models to the board in 1750/2000 points shambling up the board as i remove handful amounts of them a turn. The only problem is effectivness. dont get me wrong, im not a tournement player, and i dont play to win... much. I want me and my opponent to have as much fun as possible, but i still want my army to be effective and good to use. So lets have a look at making zombies effective.

With a zombie army you want to bring as many bodies as possible and drown the enemy in it. Try to outnumber even their bullets. A list bringing as many zombies as possible looks something like this:

Typhus

x9:
x35 zombies

Huron blackhart

1740

Thats 317 models. Wow. Huron is there to bring the second combined arms detachment, and to be your warlord to infiltrate d3 units up the board (you will only be able to get them 18'' away from enemy units as hiding 35 models from sight is going to be very difficult). This will help the zombies get up the board as a smart player will just sit back and shoot for the 4 turns it takes for them to shamble up there (3 turns if they infiltrated 18'' away). You could drop huron for a naked chaos lord and bring an extra 22 zombies if you wanted. The problem with a zombie list is that its slow, and if your opponent is disiplined he will keep moving backward while shooting as you will never catch up unless you succeed in a charge (he should be keeping at least 18'' away though). On the other hand, if you manage to corner him near the end of the game, you MAY have enough models left to devour their brains, or at least tarpit them for the rest of the game. Another strength of the zombie army is a huge amount of objective secured (OS) meaning if you can cross the board, you can jump on objectives and try to steal as many away as possible.

Here is another list i though of trying to help zombies get across the board and be able to deal with tanks (which they cant, other then swarming around it any trying to trap it):

Typhus

x9:
x34 zombies

x3:
Chaos lord
terminator armour
chain fist
mark of nurgle (not very useful, maybe worth dropping)
blight grenades

2000

The lords sit in front and tank as many hits as possible, and throw off S10 and AP2/1 hits with look out sir, and when they finally hit the front line they can decimate tanks and un-tarpit the unit they are in. Hmmm, what if we got huron in there to aid getting across the board with his warlord trait. A third combined arms detachment we need!:

Typhus


x3:
Chaos lord
terminator armour
chain fist

huron

x7:
x31 zombies

x2:
x33 zombies

2000

This list allows 1-3 units to basically get a free movement with infiltrate, and 4 units to have a 2+ save in front tanking wounds. You've also got 284 models. Not bad. You can deal with tanks, and hopefully get up the board with enough models left to swamp the enemy. Definitly looks fun to use, although moving 200+ models each turn may take a while, and hurt my back. Oh well. Before i invest hundred of pounds and hours into this list though i will test it out with proxies. I won't be able to do that for about 3 weeks as soon i am preparing a 40,000 point battle with my brother and dad - more on that soon!

Until then

Cheers.

Friday, 27 June 2014

No daemon prince nurgle daemon army 1750

While daemon princes are my favourite unit in the game, it is sometimes nice to use something different, like a list with no flying things at all. This is where this super awesome list i came up with and have tested out comes in. Analysis of list after i actually show you it:


Herald of nurgle - Warlord
Locus of Fecundity
Mastery 2
Exalted reward - portal glyph

x3:
Herald of nurgle
Locus of Fecundity
Mastery 2

x3:
x10 plague bearers
icon of chaos
instrument

x20 plague bearers
plague banner

x2:
x3 plague drones
icon of chaos
plague ridden

x2:
Nurgle soul grinder
baleful torrent

Aegis defence line
comms relay

Everything rolls on Malefic daemonology, you hope to get cursed earth and try to swap some powers with summoning. Deploy the big blob of plague bearers (which man the aegis), the drones, the aegis (obviously) and one of the heralds (preferably the warlord). Everything else is in deepstrike, with one herald for each bearer squad. Your whole army will have a 2+ cover. first turn if it is behind the aegis (which it should be).

Move the drones up but keep them hidden. Throw down the portal glyph and use the herald to try and cast the summoning or something like that, you might as well. Then turn 2, you have a 8/9 chance of each unit coming from reserve due to the comms relay, and the plague bearers have instruments to further ensure the grinders come on. Deepstrike everything behind the enemy or in front (just where ever there is space, you need alot) using either the drones icon or risk a plague bearer squad and scatter. Deep stike everything close together (at least within 12'' of one or more heralds) using icons to safetly land and cast cursed earth with one of your deepstriking heralds (put alot of warp charge into this as it is important, and to minimise chance of denial from your opponent). This makes your grinders and plague bearers incredibly hard to kill (4+ invun + FNP? Yes please). You then procced to cast whatever you see fit and whatever you need. The grinders use their baleful torrent to mess with stuff.

Turn 3 you charge all the stuff you deepstrike and fuck everything (especially with the soul grinders).

From using this list i have found it works, and is incredibly fun. Your going to need a lot of plague bearers (50 starting off, then more to summon) but it is worth it.

In the game i was playing i used possesion to summon 2 great unclean ones in the course of the game (mainly because i wanted to have fun and fully test Malefic powers) which was useful if one part of the battlefield needed help. The problem with doing this though is you lose overall warp charge (herald = 2 charge, Great unclean one = 1 charge).

The fun of this list is its intial passiveness, which turns to fully blown aggression turn 2 onward, which can take your opponent of guard.

From the games i have played of 7th, i have found it to be incredibly fun. I would even dare to say it is the best edition yet.

Also thank you all!! I now have my first follower and first comment on my blog, plus almost 4000 views!! I will do my best to post every now and then and keep content on this blog good. Thank you all again.

ONE MORE THING I PROMISE! I am working on painting my soul grinders, and they look fantastic. I will finish my first one, then document the painting of the second to do a how to painting guide. I will warn you it is going to be a LONG time before i get round to this but it will come in time.

To anyone who has stuck round and read the entire post, thank you! You get 1 awesome point and this gif:



Cheers.
Until then

Friday, 23 May 2014

First 7th edition list nurgle flying circus 1750 points

I will first point out that i am not a tournament player, and all my lists are for fun. Any way onto the list!

x3:
Nurgle prince
Mastery 3
x2 Greater rewards
Armour
Wings

x4:
Herald of Nurgle
Mastery 2

x4:
x10 Plague bearers

(Note in the new edition you can use as many Force org charts as you want so long as you use the minimium 1HQ 2Troops for each detachment).

17 Mastery levels straight off the bat, with an average of +4 for the die roll in the psychic phase thats 21 warp charge on average i will have every turn. Wow. The princes roll all on biomancy, the heralds roll on malefic daemonology. Princes rush up the board with all their blessings and what nots and prepare to fuck shit up. Heralds join plague bearers squads and they mainly cast Summoning to summon plague bearers up the board to back up the princes and capture upfield objectives (good thing i have 60 plague bearers!, and more to come!!). Looks like it could be a fun list to play, will get back to you after i have tested it. I am going to be having a game monday against Astra Militarhoweveryouspellit. I will post my findings and thoughts of 7th edition in due course.

Monday, 27 January 2014

Mono-nurgle dual Great unclean one flying circus daemon 1750 list - Phew!

A teaser for an upcoming winged nurgle prince conversion!
Hello all! This is a list i will be testing out on the weekend against a tyranid buddy of mine (testing out the new nids). I have 2 more nurgle daemon princes with wings conversion articles coming up soon, so stay tuned!

Without out further ado, the list:

x2:
Great unclean one
Greater reward (balesword)

x2:
Nurgle daemon prince
Wings
Armour
Mastery 3 (biomancy)
Greater reward (balesword)

Nurgle daemon prince
Wings
Armour
Mastery 3 (biomancy)
Greater reward (balesword)
Exalted reward (Portalglyph - another conversion/scratchbuild coming up!)

x2:
x10 plague bearers
icon of chaos

x10 plague bearers

aegis defence line
comms relay

1755 (5 points over the limit is ok right?)

The non-icon bearer squad and all 3 princes sit behind the aegis first turn to gain a 2+ cover, portalglyph is dropped (make sure to place objectives backfield). Zoom forward, hope you survive turn one, then comms relay helps bring down bearers and GUOs (using the icons to help the GUOs down) turn 2. Then smash up the enemies stuff. Baleswords to Instant death MCs (monstrous creatures). I used a list similar to this a few days ago and it was uber fun to play (far more fun then my tau - i still love my tau though!). Dropping 2 GUOs in the opponents deploments zone is MEGA LOLZ. If you are playing the relic, rush up the princes to intercept enemy troops trying to take the relic, drop the portal next to the relic to help bring it closer, and deepstrike everything in the centre, using MCs to tie everything up while sneaky plaguebearers run off with the relic.

What are your thoughts on the list? What would you change?

Until then.

Wednesday, 9 October 2013

Death guard force

I am not NOT going to do Dark eldar kroot. I just change my mind of what i want to do all the time. I is on my list of things i want to do. I went through a Sisters of battle stage (or Apapta Soroitas now) but i want a Death Guard force now. I need to get a real Chaos space marine force, not just an allied detachment for a Heldrake.

I want Chaos space marines to be my 'fun' army. Tau are my cheese force, sisters are my tournement army. So i need something to balence everything out, when i don't want to win all the time, and just relax. So, Death guard!

My Chaos marine force will not contain any Heldrakes. I am going to stay strictly within Death guard combat doctrine. That means no transports, bikes, jump infantry, tanks, or flyers. I am going to have lots of boots on the ground (cultists and plague marines) backed up by obilterators. This is a list i have been thinking of:

Chaos lord (The leader of my force, and the focal point)
Mark of nurgle (He's death guard...)
power axe (Bye terminators)
murder sword (FUN)
palaquin of nurgle (Will make him stand out model wise and makes him T5 W5 and with 6 attacks on the charge)
veterans of the long war (He's from the original legion, he fought on Terra!)
sigil of corruption (Whats better then T5 W5? T5 W5 with a 4++!)

x2:
x7 plague marines
x2 plasma guns
power axe
veteran of the long war

x6 plague marines <------Lord goes here (making the squad number 7)
x2 plasma guns
power axe
veterans of th... you get it

x3:
x14 cultists (bubble wrap for the marines

x3:
x2 obilterators (going to convert some centurions, i do not like finecast)
Mark of nurgle

1490

The obilterators unleash hell on the enemy while the cultists meat shield for the plague marines and they march up the board blasting away with plasma. The lord character hunts. Pretty simple and true to the DG combat doctrine i think.

I want to use the warriors of chaos lord as my lord, but with some converting to make him nurgley. Then im going to put him on a palaquin (nurglings with a rhino door on top). This is going to make him insanely tall and make him stand out. I have to be careful actually no i dont: T5 W5 3+ 4++.

I will take me a while to get everything i need but for now i am going to get the lord and the palaquin so stay tuned for that.

Until then.

Sunday, 1 September 2013

Revised Kroot 'counts as' Dark Eldar list

Having a look around the web and looking more at the DE codex, i have come to change some bits in my list. I realise that pulling of an assualt army (especially a DE one) will be difficult. I need to be smart and lucky to make it work. So this is the revised list:

x2:
Archon - Master shaper
Blaster
Djiin blade - Ancestral blade
Shadow field - Blessing of some sort?
Combat drugs - Evolutionary traits
Soul trap - ?

x2:
x9 wyches - Carnivores
haywire grenades
hekatrix - shaper
venom blade
phantasm grenade launcher

x2:
raider - Hunter-skiff
dark lance
night shields - Camo?

x3:
x5 wyches
hekatrix
venom blade

x3:
venom - Scout-skiff
splinter cannon
night shields

x3:
ravager - War-skiff
dark lances
night shields

1491

The Archons jump in with the wychs are zoom forward, get out, blast and tank or try to precision shot a character (not an independant one!) so that in combat when he issues a challenge he doesn't have to waste himself on a crappy sergeant. He will also rarely miss with his blaster. On a charge the archons pump out 8 ap3 hits, on average dealing 2 wounds to power armour or less. Against IC such as Rune priests he should be able to cut him in 2, gain double strength, then help the wyches out of combat and rip everything apart. Also, it gives the squad a pain token so after killing the IC and the squad, the archon and wyches have feel no pain and furious charge giving the archon S7 on the charge (on average killing 5 marines on the charge!)!!!

The venoms zoom forward aswell and pepper stuff the archons units are going to charge while the wychs bust tanks they dont like. The ravagers take out heavy fire power or transports for archons/wychs to charge.

Yes, the archons are the core of the army. Yes, they need to be lucky to kill the IC to become awsome. Yes he is soft (other then his shadow field). But when i do pull it off he becomes a killing machine and i can see it being very fun to use!

The night shields are an interesting one. If i go second my opponent will want to move forward to hurt them with bolters and what not. He needs to move the extra 6'' toward me. Hoping they survive, the transports then rush forward and are almost certaintly going to be able to charge them first turn! And if he doesn't move them forward he has less chance of killing the transports as they are definitely going to be hiding from big guns!

I can see this army being hopefully effective and fun to use, just need to get the 8 tanks and 2 master shapers now!

Friday, 30 August 2013

Kroot 'counts as' Dark Eldar army

I have always wanted to start a dark eldar army. But, while the models are nice, they are all too fragile and spiky for my taste. Eventually i came up with the idea of using kroot as DE. Look at this:

How Dark Eldar match to Kroot:
  • Combat drugs - Evalutionary adaptations
  • Power from pain - Eating their foes when they kill them
  • Low armour value - Low armour value
  • Poisoned weapons - They live in forests full of poisonous things
The list goes on. I intend to use this list as fluffy as possible (as my Tau are far too powerful for my taste until my friends group get some updated dexes) so no flyers. This is my thoughts for a list:

Duke Sliscus (His 2 rolls represent him better guiding kroot to eat better things to evolve better) - Master shaper OR Angh'hor Prok

x2:
x10 wyches (kroot carnivores)
haywire grenades - Technology they've stolen (hey, i need some good stuff)
Hekatrix (shaper)
venom blade
phantasm grenade launcher - Technology they've stolen (hey, i need some good stuff)

x9 wyches

haywire grenades - Technology they've stolen (hey, i need some good stuff)
Hekatrix (shaper)
venom blade
phantasm grenade launcher - Technology they've stolen (hey, i need some good stuff)

x3:
raiders (jabba da hutt style skiff, so raider model but with no spikes or nasty things)
night shield - Technology they've stolen (hey, i need some good stuff)

x3:
x5 wyches
haywire grenades - Technology they've stolen (hey, i need some good stuff)

x3:
venom (krootify them)
night shields - Technology they've stolen (hey, i need some good stuff)
splinter cannon

x3:
ravagers
one has dark lances, 2 have disintergrator cannons

1503

Almost everything charges forward first turn in hope of overwhelming the enemy.
I can deal with tanks
I can deal with terminators
I can deal with MC's
And its bloody good in combat
I think its fluffy, do you?

Thoughts?

Until then.

Thursday, 29 August 2013

Lets enjoy the game

Recently, i have been trying to optimise lists to crush certain armies that i face, or to get the most powerful combos. Unfluffy units such as a commander with command node and multi spectrum suite AND puretide chip with some dark reapers. Why would the commander be with the dark reapers, and why would they benefit from his wargear? So, as of now, i am going back to playing warhammer like when i started. Saying, oh thats cool lets get that, and adding it to my list. I still want my lists to be good, but realistic, and fun. I will use powerful units such as the Riptide, but not spam it. I want to enjoy the game more, lose more, so when i win, it is far more rewarding. I want my lists to have more flavour. So, to meet all the requirements above, this is the list i am building at the moment:

Ethereal

x11 fire warriors

x12 firewarriors

x2 devilfishes
distruption pods

x18 kroot
sniper rounds

x2:
x5 pathfinders

Riptide
ion accel.
early warning overide

x2:
hammerhead
submunition
d. pod
black sun filter
smart missile system
one has long strike

farseer (kroot shaman)
jet bike (terradon)
mantle of the laughing god

x2:
x3 jetbikes (terradons)
shuriken cannon

1497

I believe this is fluffy yet effective. Its mobile, doesn't spam, and use auxillaries (some of the pathfinders are also modeled to be kroot). The story is on the particular world my Tau force is fighting on, Terradon, there are alot of kroot. Many have evolved to become slightly smaller then the norm, with the benefit of being able to ride Terradons, of which there are thousands of and which the planet is named after. A small tribe of kroot under the command of a powerful kroot shaman has joined with the Tau forces in the jungles of Terradon to fight of the Imperial menace. The shaman rides alone, on a powerful steed, watching over his allies and protecting them with his psychic ability. So basically the farseer will follow the dfishes and guide and prescience the firewarriors, who will ALSO be buffed by the ethereal. The kroot will infiltrate, and draw the enemy in while sniping stuff.

Thoughts?

Until then.

Tuesday, 27 August 2013

Taudar 1500 point list

 UPDATE: I realise now that the farseer can't go in the devilfish with the firewarriors. No matter, i will be making a new list soon so sit tight.

As making a Farsight army will cost a considerable amount, for now i am going to go for a Taudar list until i can get the money. Here it is:

commander
PEN chip
CnC node
Multi-spectrum suite
iridium armour


ethereal


x2:
x11 firewarriors


x2:
fishes
distruption pod


riptide
ion accelarator
early warning overide


hammerhead
long strike
submunition
distruption pod
smart missile system
blacksun filter


farseer


x3 jetbikes
shuriken cannon


x9 darkreapers
sharshot missiles


1492

Commander joins reapers and sits in front to tank hits. Mobile ignores cover twin linked super unit. Farseer joins one firewarrior squad, ethereal on the other. Farseer defaults to guide and prescience. 2 twin linked squads pumping out 3 shots each.

I want to use kroot stuff for the eldar, so i am going to use a Skink Priest for my farseer, Terradons for the jet bikes (giving them guns of course), still not sure for the dark reapers. I will convert the priest and terradons to look like kroot stuff. Whats good is i can always use this stuff as dark eldar as well, giving me flexability.

Thoughts?

Until then.










Monday, 26 August 2013

Farsight 1500 point army list

As you probably wont know collect tau. I have around 3500 points of them, and have a dream of one day reaching 10000 points like my (younger!) brother has 10000 points of space wolves and orks! The reason i dont have a huge army is i like to constantly change my armies. I played blood angels twice and sold them both times (just didnt like them) and tau in between those 2 times. Thankfully i didn't sell my tau, and it has grown into a nice collection. As always i wanted to get a new army, so i thought, how about a Farsight enclaves army? It would play different, but link onto my tau army and allow my collection to grow. So thats what im going to do. Heres a list i came up with:

Farsight

x3:
x3 battlesuits
2 have x2 burst cannons
one of the 2 has drone controller
one has vectored retro thrusters (a 5 point upgrade to give the unit hit and run?, why not!)
shas'vre
x2 plasma rifles
advanced targeting systems (5+ precision shots to snipe special weapons and squad leaders)
x6 gun drones
bonding knifes

x3 battlesuits
x2 fusion blasters
x2 target locks
x3 shield drones

riptide
ionaccelarator
early waring overide
earth caste piloting array

x3 broadsides
high yield missile pods
bonding knifes

1499

Farsight goes with the sunburst suits, deep strikes them safely, kills tanks, runs away. Land raiders sorted.

I am pretty pleased with my basic suit configuration (an adaptation of the blinding spear, usually TL burst cannon and plasma rifle) as it has low AP and lots of high strength shots to wipe out hordes or overwhelm terminators.

Thoughts on the list?

Until then.

Sunday, 30 June 2013

Followed by crushing defeat!

Just battled a friend on his board. 1500. He had Tau. He wiped me out. I killed 82 points. Not a good day for daemons.

What i am bringing back from the battle is that the princes should drop some upgrades and more stuff should be in deep strike.

New list!:

great unclean one
x2 greater reward


x2:
herald of nurgle
locus of fencusity


x2:
x14 plague bearers


x2:
daemon prince
nurgle
wings
x2 exalted reward


sorcerer


x10 cultists


heldrake
baleflamer


aegis
quad gun

I may change it, what do you think?

Until then.







Thursday, 20 June 2013

Victory!

Using the list i posted about last, i won 2 times in a row (white scars, then eldar).
The list is incredibly solid, and i would say it is an all comers.

Next up, grey knights (not looking forward to that) then a 1000 point battle against ravenwing (a thinned down version of the list) and then space wolves (grey hunter spam).

Will update you on painting soon.

Until then.

Painting challenge!

All my exams are done! WOOOOOOOOO! No more school for 3 months! WOOOOOOOOO!

This is my 1500 point chaos list as it stands:

great unclean one
x2 exalted rewards
mastery level 2


x2:
14 plague bearers

x2:
daemon prince
nurgle
x2 exalted rewards
wings
mastery 2

sorceror
mastery 3
sigil of corruption
spell familiar

x20 cultists

heldrake
baleflamer

I intend to get all of this painted for the summer holidays. So thats 5 weeks odd to paint 21 models! I will put a counter on the side saying how much is painted and the pencentage painted.

I also want to convert the second nurgle prince from the plastic kit, stay tuned for that.

Until then.














Monday, 18 February 2013

Herald of nurgle mini-conversion

I was flicking through the latest white dwarf and came across a really cool conversion for it (kit-bash section):

I already adored the fantasy Nurgle chaos lord and above was a way to add him to my daemon army. A simple head swap brought this into existance (thank you Adam Troke for this idea):



















This is the army i was thinking of using him in:

Epidermius
110

Herald of nurgle
cloud of flies
55

Great unclean one
cloud of flies
breath of chaos
195

x2
x13 plague bearers
390

daemon prince
wings
MoN
iron hide
cloud of flies
unholy might
breath of chaos
255

1005

The herald will give the other plague bearer squad support in the form of cloud of flies, meaning they can hold objectives better. Taking away aura is probably the best choice because it didn't make up for its kills very well, and wasn't worth the points. Breath on the other hand is worth every point, but only on the big guys.

Remember this is a fun army not a tournement one.

Until then.

Sunday, 16 September 2012

3rd times a charm...

 So this are the pics of my current mono nurgle daemon army (800 points):


I am going to get a winged nurgle daemon prince soon to complete my nid beating nurgle army.

Great unclean one
Aura of decay
Cloud of flies

Epidermius

x14 plague bearers

x13 plague bearers

nurgle prince
wings
noxious touch
aura of decay
cloud of flies
iron hide
unholy might

995

I will do a post later about tactics for my list.

I am 40% done on painting the list and have 6 weeks to do so. I will be doing a painting tutorial for my plague bearers soon.

Until then, see ya!