Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Thursday, 29 August 2013

Lets enjoy the game

Recently, i have been trying to optimise lists to crush certain armies that i face, or to get the most powerful combos. Unfluffy units such as a commander with command node and multi spectrum suite AND puretide chip with some dark reapers. Why would the commander be with the dark reapers, and why would they benefit from his wargear? So, as of now, i am going back to playing warhammer like when i started. Saying, oh thats cool lets get that, and adding it to my list. I still want my lists to be good, but realistic, and fun. I will use powerful units such as the Riptide, but not spam it. I want to enjoy the game more, lose more, so when i win, it is far more rewarding. I want my lists to have more flavour. So, to meet all the requirements above, this is the list i am building at the moment:

Ethereal

x11 fire warriors

x12 firewarriors

x2 devilfishes
distruption pods

x18 kroot
sniper rounds

x2:
x5 pathfinders

Riptide
ion accel.
early warning overide

x2:
hammerhead
submunition
d. pod
black sun filter
smart missile system
one has long strike

farseer (kroot shaman)
jet bike (terradon)
mantle of the laughing god

x2:
x3 jetbikes (terradons)
shuriken cannon

1497

I believe this is fluffy yet effective. Its mobile, doesn't spam, and use auxillaries (some of the pathfinders are also modeled to be kroot). The story is on the particular world my Tau force is fighting on, Terradon, there are alot of kroot. Many have evolved to become slightly smaller then the norm, with the benefit of being able to ride Terradons, of which there are thousands of and which the planet is named after. A small tribe of kroot under the command of a powerful kroot shaman has joined with the Tau forces in the jungles of Terradon to fight of the Imperial menace. The shaman rides alone, on a powerful steed, watching over his allies and protecting them with his psychic ability. So basically the farseer will follow the dfishes and guide and prescience the firewarriors, who will ALSO be buffed by the ethereal. The kroot will infiltrate, and draw the enemy in while sniping stuff.

Thoughts?

Until then.

Tuesday, 27 August 2013

Taudar 1500 point list

 UPDATE: I realise now that the farseer can't go in the devilfish with the firewarriors. No matter, i will be making a new list soon so sit tight.

As making a Farsight army will cost a considerable amount, for now i am going to go for a Taudar list until i can get the money. Here it is:

commander
PEN chip
CnC node
Multi-spectrum suite
iridium armour


ethereal


x2:
x11 firewarriors


x2:
fishes
distruption pod


riptide
ion accelarator
early warning overide


hammerhead
long strike
submunition
distruption pod
smart missile system
blacksun filter


farseer


x3 jetbikes
shuriken cannon


x9 darkreapers
sharshot missiles


1492

Commander joins reapers and sits in front to tank hits. Mobile ignores cover twin linked super unit. Farseer joins one firewarrior squad, ethereal on the other. Farseer defaults to guide and prescience. 2 twin linked squads pumping out 3 shots each.

I want to use kroot stuff for the eldar, so i am going to use a Skink Priest for my farseer, Terradons for the jet bikes (giving them guns of course), still not sure for the dark reapers. I will convert the priest and terradons to look like kroot stuff. Whats good is i can always use this stuff as dark eldar as well, giving me flexability.

Thoughts?

Until then.










Tuesday, 18 June 2013

How to beat the wraithknight with daemons

The Wraithknight (WK) is a tough nut to crack. 8T 6W and a 2+ armour (and can get a 5+ invun).

In this post i will say how you can beat it.

First and foremost, daemon princes are your best bet.
Yes, they can be instant deathed by the WK, but the DP are 8I, faster then the WK. Use a nurgle prince and get a bale sword, instant death that mother! With 4+ poisoned and no need to smash, and ignoring the WKs armour, you can kill it in one fell swoop!

Next, psykers!
Roll on the telepathy table and try to get puppet master, and make the WK shoot at his friends! That suncannon giving you trouble? Make the enemy feel the burn!

Other then the two above, greater daemons could do the job, but aren't as efficient as the top 2.

Thats all for now.

Until then.