Showing posts with label Tzeentch. Show all posts
Showing posts with label Tzeentch. Show all posts

Friday, 2 November 2012

X vs Y. Bloodcrushers VS Flamers of tzeentch

Bloodcrushers and Flamers are both elite units. These are probably both the most powerful elite choices in the codex (fiends and beasts of nurgle, meh) and are 2 units that your not sure which to take. In this post, i will either help your decision, or confuse you even more. Lets begin.

Bloodcrushers:
Pros:
  • Tough (2 wounds, 5 toughness, 3+ save)
  • High attacks and strength mean they hit hard
  • Same price as a terminator
  • Have power weapons
  • Have furious charge (bringing them up to 6 strength) meaning they can pop tanks
  • High weapon skill
Cons:
  • Slow (only infantry)
  • Only 4 initiative so space marine can hit back before they die
  • No shooting attack
Flamers:
Pros:
  • Awsome breath of chaos that can kill anything
  • Fast (jump infantry)
  • Cheap
  • Tough (2 wounds, 4 toughness)
  • Can have a pyrocaster to use look out sir to spread wounds out through the squad
Cons:
  • They need to get close to do damage, and will be useless in combat (but can hold out for a while)
  • Only a 5+ invun
  • Low weapon skill

One is combat alined, one is shooting. Bloodcrushers can be improved if you attatch a skulltaker on juggernaut to the squad to kill characters. But 3 squads of 3 suicide flamers can cause havoc, and make up for their points a few times over (land raiders beware!).

I think flamers are better because they are almost half the cost of bloodcrushers and can take out terminators no problem (unlike most things in the game). They are fast and can get to where they need to be and flame the opponents most precious stuff. Of course some bloodcrushers in your army wouldn't hurt to get some extra combat capability.

What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.

Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.

Until then.

Thursday, 1 November 2012

X vs Y. Screamers of tzeentch VS Seekers of slaanesh

Screamers (SoT) and Seekers (SoS) are both fast attack units. These are probably both the most powerful fast attack choices in the codex (furies, WHY!, blood hounds are ok, and you can see my decision on the hell flayer in my previous post) and are 2 units that your not sure which to take. In this post, i will either help your decision, or confuse you even more. Lets begin.

Seekers:
Pros:
  • Fast
  • Hit hard with rending
  • High attacks and initiative
  • Have assault and defensive grenades
  • Cheap for what you get
Cons:
  • Soft, low toughness
  • Low strength
  • No shooting attacks
Screamers:
Pros:
  • Fast
  • Good anti-tank/elite
  • Tough, 2 wounds
  • Lots of attacks
  • Reasonable cheap
Cons:
  • No shooting attacks
  • Low weapon skill

Seekers are good at despatching hordes, while screamers are better and tanks and things like terminators. It all comes down to what you face more often.

Seekers can be considerably improved if you give them a herald of slaanesh with soporific mask (hit and run). This means you run in, cripple them, and run away, and do it again, over and over. This quickly becomes a nuisance for you opponent, and will whittle down their forces. Doing this makes seekers better then screamers, but more expensive.

Personally i don't know which to go for, so i will go with both. And if points are tight, like i said, it depends what you play against.

What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.

Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.

Until then.