Showing posts with label Kroot. Show all posts
Showing posts with label Kroot. Show all posts

Monday, 2 September 2013

Kroot 'counts as' Dark eldar army fluff

Terradon.

A forest world, with heavily mossed mountains reaching to the skies. The main indiginous species there is the Kroot, who live in the trees. As the planet is incredibly rich in ore, the Tau saw it as a perfect place to expand to. But as mining operations started, the Kroot became distressted; they did not want vast swaths of forests cut down. But the mining operation required it, and it was too rich a planet to pass down. The Tau continued to mine. The Kroot refused to stand down to the Tau and let their planet die, so they lashed out against them. Hundreds of earth caste mining drones were destroyed and hung up around the forest as an act of defience, and lead Shapers declared that if the Tau continued to mine on the planet that Tau would be strung on the trees, not drones. The Tau were not about to give up on the potential 'gold mine' (figurativly speaking), and so reinforced the mining operations with elements of the Fire caste. The Kroot, enraged at the stubborness of the Tau, led a huge strike against the mining bases. The battle was fierce, but in the end the Tau blugend the Kroot attack and crushed the resistance. The Kroot retreated, and left the Tau to their work and preparing to leave the planet to find a new one.

But, after all the Kroot had withdrawn and the Tau had rebegun mining, a portal in the webway opened. Dozens of raiders and venoms poured out of it, and attacked the mining bases, killing some and capturing the rest. Hundreds of Tau were lost that day. By the time the Tau had worked out what happened, they were in-shock. The Dark Eldar disapeared and left a suprise for the Tau in the mining installations. When the Earth and Fire caste went down to the planets surface and started to begin the operation again, something terrible happend. Hidden bombs left in the mines activated even more portals, and more Dark eldar poured into the planet. Desperate and out of options, the Tau begged for the help of the Kroot. Begrudgingly, the Kroot aided the Tau and helped them fight off the Dark Eldar. After a quick and fierce battle, the Dark eldar left, but had brought their fair share of Tau are Kroot with them. The Tau, deeming the planet too risky for further mining, left. The Kroot ate the remaining Dark eldar bodies, so that the next generation could benefit and evolve. Also, to prepare for possible other attacks, the Kroot repaired Dark eldar transports and weapons so that they could use them for themselves.

When the next generation came around, they were quick and agile like the Dark eldar; manned in Dark eldar tanks and armed with some of their weaponry. So far, there hasn't been another raid, but if their was, the Kroot could fight them off with the same lightning fast vehicles the Dark eldar used against them.

So there you have it. I apoligise for any spelling mistakes. I am going to try my hand at converting my first Master shaper (archon) soon so stay tuned for that.

Until then.

Sunday, 1 September 2013

Revised Kroot 'counts as' Dark Eldar list

Having a look around the web and looking more at the DE codex, i have come to change some bits in my list. I realise that pulling of an assualt army (especially a DE one) will be difficult. I need to be smart and lucky to make it work. So this is the revised list:

x2:
Archon - Master shaper
Blaster
Djiin blade - Ancestral blade
Shadow field - Blessing of some sort?
Combat drugs - Evolutionary traits
Soul trap - ?

x2:
x9 wyches - Carnivores
haywire grenades
hekatrix - shaper
venom blade
phantasm grenade launcher

x2:
raider - Hunter-skiff
dark lance
night shields - Camo?

x3:
x5 wyches
hekatrix
venom blade

x3:
venom - Scout-skiff
splinter cannon
night shields

x3:
ravager - War-skiff
dark lances
night shields

1491

The Archons jump in with the wychs are zoom forward, get out, blast and tank or try to precision shot a character (not an independant one!) so that in combat when he issues a challenge he doesn't have to waste himself on a crappy sergeant. He will also rarely miss with his blaster. On a charge the archons pump out 8 ap3 hits, on average dealing 2 wounds to power armour or less. Against IC such as Rune priests he should be able to cut him in 2, gain double strength, then help the wyches out of combat and rip everything apart. Also, it gives the squad a pain token so after killing the IC and the squad, the archon and wyches have feel no pain and furious charge giving the archon S7 on the charge (on average killing 5 marines on the charge!)!!!

The venoms zoom forward aswell and pepper stuff the archons units are going to charge while the wychs bust tanks they dont like. The ravagers take out heavy fire power or transports for archons/wychs to charge.

Yes, the archons are the core of the army. Yes, they need to be lucky to kill the IC to become awsome. Yes he is soft (other then his shadow field). But when i do pull it off he becomes a killing machine and i can see it being very fun to use!

The night shields are an interesting one. If i go second my opponent will want to move forward to hurt them with bolters and what not. He needs to move the extra 6'' toward me. Hoping they survive, the transports then rush forward and are almost certaintly going to be able to charge them first turn! And if he doesn't move them forward he has less chance of killing the transports as they are definitely going to be hiding from big guns!

I can see this army being hopefully effective and fun to use, just need to get the 8 tanks and 2 master shapers now!

Friday, 30 August 2013

Kroot 'counts as' Dark Eldar army

I have always wanted to start a dark eldar army. But, while the models are nice, they are all too fragile and spiky for my taste. Eventually i came up with the idea of using kroot as DE. Look at this:

How Dark Eldar match to Kroot:
  • Combat drugs - Evalutionary adaptations
  • Power from pain - Eating their foes when they kill them
  • Low armour value - Low armour value
  • Poisoned weapons - They live in forests full of poisonous things
The list goes on. I intend to use this list as fluffy as possible (as my Tau are far too powerful for my taste until my friends group get some updated dexes) so no flyers. This is my thoughts for a list:

Duke Sliscus (His 2 rolls represent him better guiding kroot to eat better things to evolve better) - Master shaper OR Angh'hor Prok

x2:
x10 wyches (kroot carnivores)
haywire grenades - Technology they've stolen (hey, i need some good stuff)
Hekatrix (shaper)
venom blade
phantasm grenade launcher - Technology they've stolen (hey, i need some good stuff)

x9 wyches

haywire grenades - Technology they've stolen (hey, i need some good stuff)
Hekatrix (shaper)
venom blade
phantasm grenade launcher - Technology they've stolen (hey, i need some good stuff)

x3:
raiders (jabba da hutt style skiff, so raider model but with no spikes or nasty things)
night shield - Technology they've stolen (hey, i need some good stuff)

x3:
x5 wyches
haywire grenades - Technology they've stolen (hey, i need some good stuff)

x3:
venom (krootify them)
night shields - Technology they've stolen (hey, i need some good stuff)
splinter cannon

x3:
ravagers
one has dark lances, 2 have disintergrator cannons

1503

Almost everything charges forward first turn in hope of overwhelming the enemy.
I can deal with tanks
I can deal with terminators
I can deal with MC's
And its bloody good in combat
I think its fluffy, do you?

Thoughts?

Until then.

Thursday, 29 August 2013

Lets enjoy the game

Recently, i have been trying to optimise lists to crush certain armies that i face, or to get the most powerful combos. Unfluffy units such as a commander with command node and multi spectrum suite AND puretide chip with some dark reapers. Why would the commander be with the dark reapers, and why would they benefit from his wargear? So, as of now, i am going back to playing warhammer like when i started. Saying, oh thats cool lets get that, and adding it to my list. I still want my lists to be good, but realistic, and fun. I will use powerful units such as the Riptide, but not spam it. I want to enjoy the game more, lose more, so when i win, it is far more rewarding. I want my lists to have more flavour. So, to meet all the requirements above, this is the list i am building at the moment:

Ethereal

x11 fire warriors

x12 firewarriors

x2 devilfishes
distruption pods

x18 kroot
sniper rounds

x2:
x5 pathfinders

Riptide
ion accel.
early warning overide

x2:
hammerhead
submunition
d. pod
black sun filter
smart missile system
one has long strike

farseer (kroot shaman)
jet bike (terradon)
mantle of the laughing god

x2:
x3 jetbikes (terradons)
shuriken cannon

1497

I believe this is fluffy yet effective. Its mobile, doesn't spam, and use auxillaries (some of the pathfinders are also modeled to be kroot). The story is on the particular world my Tau force is fighting on, Terradon, there are alot of kroot. Many have evolved to become slightly smaller then the norm, with the benefit of being able to ride Terradons, of which there are thousands of and which the planet is named after. A small tribe of kroot under the command of a powerful kroot shaman has joined with the Tau forces in the jungles of Terradon to fight of the Imperial menace. The shaman rides alone, on a powerful steed, watching over his allies and protecting them with his psychic ability. So basically the farseer will follow the dfishes and guide and prescience the firewarriors, who will ALSO be buffed by the ethereal. The kroot will infiltrate, and draw the enemy in while sniping stuff.

Thoughts?

Until then.

Tuesday, 27 August 2013

Taudar 1500 point list

 UPDATE: I realise now that the farseer can't go in the devilfish with the firewarriors. No matter, i will be making a new list soon so sit tight.

As making a Farsight army will cost a considerable amount, for now i am going to go for a Taudar list until i can get the money. Here it is:

commander
PEN chip
CnC node
Multi-spectrum suite
iridium armour


ethereal


x2:
x11 firewarriors


x2:
fishes
distruption pod


riptide
ion accelarator
early warning overide


hammerhead
long strike
submunition
distruption pod
smart missile system
blacksun filter


farseer


x3 jetbikes
shuriken cannon


x9 darkreapers
sharshot missiles


1492

Commander joins reapers and sits in front to tank hits. Mobile ignores cover twin linked super unit. Farseer joins one firewarrior squad, ethereal on the other. Farseer defaults to guide and prescience. 2 twin linked squads pumping out 3 shots each.

I want to use kroot stuff for the eldar, so i am going to use a Skink Priest for my farseer, Terradons for the jet bikes (giving them guns of course), still not sure for the dark reapers. I will convert the priest and terradons to look like kroot stuff. Whats good is i can always use this stuff as dark eldar as well, giving me flexability.

Thoughts?

Until then.