Tuesday 15 July 2014

Making a zombie army work in 7th edition - Chaos Space Marine tactica

Right, zombies. Hmm. Definitly looks like a fun army to play, bringing around 200+ models to the board in 1750/2000 points shambling up the board as i remove handful amounts of them a turn. The only problem is effectivness. dont get me wrong, im not a tournement player, and i dont play to win... much. I want me and my opponent to have as much fun as possible, but i still want my army to be effective and good to use. So lets have a look at making zombies effective.

With a zombie army you want to bring as many bodies as possible and drown the enemy in it. Try to outnumber even their bullets. A list bringing as many zombies as possible looks something like this:

Typhus

x9:
x35 zombies

Huron blackhart

1740

Thats 317 models. Wow. Huron is there to bring the second combined arms detachment, and to be your warlord to infiltrate d3 units up the board (you will only be able to get them 18'' away from enemy units as hiding 35 models from sight is going to be very difficult). This will help the zombies get up the board as a smart player will just sit back and shoot for the 4 turns it takes for them to shamble up there (3 turns if they infiltrated 18'' away). You could drop huron for a naked chaos lord and bring an extra 22 zombies if you wanted. The problem with a zombie list is that its slow, and if your opponent is disiplined he will keep moving backward while shooting as you will never catch up unless you succeed in a charge (he should be keeping at least 18'' away though). On the other hand, if you manage to corner him near the end of the game, you MAY have enough models left to devour their brains, or at least tarpit them for the rest of the game. Another strength of the zombie army is a huge amount of objective secured (OS) meaning if you can cross the board, you can jump on objectives and try to steal as many away as possible.

Here is another list i though of trying to help zombies get across the board and be able to deal with tanks (which they cant, other then swarming around it any trying to trap it):

Typhus

x9:
x34 zombies

x3:
Chaos lord
terminator armour
chain fist
mark of nurgle (not very useful, maybe worth dropping)
blight grenades

2000

The lords sit in front and tank as many hits as possible, and throw off S10 and AP2/1 hits with look out sir, and when they finally hit the front line they can decimate tanks and un-tarpit the unit they are in. Hmmm, what if we got huron in there to aid getting across the board with his warlord trait. A third combined arms detachment we need!:

Typhus


x3:
Chaos lord
terminator armour
chain fist

huron

x7:
x31 zombies

x2:
x33 zombies

2000

This list allows 1-3 units to basically get a free movement with infiltrate, and 4 units to have a 2+ save in front tanking wounds. You've also got 284 models. Not bad. You can deal with tanks, and hopefully get up the board with enough models left to swamp the enemy. Definitly looks fun to use, although moving 200+ models each turn may take a while, and hurt my back. Oh well. Before i invest hundred of pounds and hours into this list though i will test it out with proxies. I won't be able to do that for about 3 weeks as soon i am preparing a 40,000 point battle with my brother and dad - more on that soon!

Until then

Cheers.