Bloodcrushers:
Pros:
- Tough (2 wounds, 5 toughness, 3+ save)
- High attacks and strength mean they hit hard
- Same price as a terminator
- Have power weapons
- Have furious charge (bringing them up to 6 strength) meaning they can pop tanks
- High weapon skill
- Slow (only infantry)
- Only 4 initiative so space marine can hit back before they die
- No shooting attack
Pros:
- Awsome breath of chaos that can kill anything
- Fast (jump infantry)
- Cheap
- Tough (2 wounds, 4 toughness)
- Can have a pyrocaster to use look out sir to spread wounds out through the squad
- They need to get close to do damage, and will be useless in combat (but can hold out for a while)
- Only a 5+ invun
- Low weapon skill
One is combat alined, one is shooting. Bloodcrushers can be improved if you attatch a skulltaker on juggernaut to the squad to kill characters. But 3 squads of 3 suicide flamers can cause havoc, and make up for their points a few times over (land raiders beware!).
I think flamers are better because they are almost half the cost of bloodcrushers and can take out terminators no problem (unlike most things in the game). They are fast and can get to where they need to be and flame the opponents most precious stuff. Of course some bloodcrushers in your army wouldn't hurt to get some extra combat capability.
What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.
Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.
Until then.
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