Sunday, 11 November 2012

Custom rules for Primarch Leman Russ

Leman Russ:

WS BS  S  T  W  I  A  LD  SV
  8     6   6  6   5  7  5  10  2+/4+

Infantry

Mjanair (+2S, AP2, Melee)
When rolling to wound, a 6 will cause instant death on the target, regardless of toughness.
Armour bane

Artificer armour

Pelt of the world wolf (4+ invun)

Helm of russ (see codex space wolves)

Living legend (see codex space wolves)

Fleet

Adamantium will

Eternal warrior

Indepentdant character

Feel no pain (6+)

Fear

Counter attack

Hammer of wrath

It will not die

Monster hunter

Acute senses

Rage

Relentless

Master crafted bolter

Wolf standard

Greatest of warriors:
Russ must always issue challenges when possible. If the challenge is denied, then Russ gains +1 A for every character that denied the challenge for that assult phase.

Psychic powers:
Wolf howl:
Use for rules for thunder clap (see codex space wolves) but: S5 AP3

Freki and Geri:

WS BS  S  T  W  I  A  LD  SV
  5     0   5   5   2  5  3  8    4+/5+

Cavlary

Immortal spirit: 5+ invun.

Fleet

Fear

Counter attack

Acute senses

Rage

Russ must always be accompained by Freki and Geri, any may never leave them (they count as 1 squad). He can still join other squads as normal.


So what does everyone think?
Are these good rules, or overpowered?

Until then.

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