Leman Russ:
WS BS S T W I A LD SV
8 6 6 6 5 7 5 10 2+/4+
Infantry
Mjanair (+2S, AP2, Melee)
When rolling to wound, a 6 will cause instant death on the target, regardless of toughness.
Armour bane
Artificer armour
Pelt of the world wolf (4+ invun)
Helm of russ (see codex space wolves)
Living legend (see codex space wolves)
Fleet
Adamantium will
Eternal warrior
Indepentdant character
Feel no pain (6+)
Fear
Counter attack
Hammer of wrath
It will not die
Monster hunter
Acute senses
Rage
Relentless
Master crafted bolter
Wolf standard
Greatest of warriors:
Russ must always issue challenges when possible. If the challenge is denied, then Russ gains +1 A for every character that denied the challenge for that assult phase.
Psychic powers:
Wolf howl:
Use for rules for thunder clap (see codex space wolves) but: S5 AP3
Freki and Geri:
WS BS S T W I A LD SV
5 0 5 5 2 5 3 8 4+/5+
Cavlary
Immortal spirit: 5+ invun.
Fleet
Fear
Counter attack
Acute senses
Rage
Russ must always be accompained by Freki and Geri, any may never leave them (they count as 1 squad). He can still join other squads as normal.
So what does everyone think?
Are these good rules, or overpowered?
Until then.
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