Recently, i have been trying to optimise lists to crush certain armies that i face, or to get the most powerful combos. Unfluffy units such as a commander with command node and multi spectrum suite AND puretide chip with some dark reapers. Why would the commander be with the dark reapers, and why would they benefit from his wargear? So, as of now, i am going back to playing warhammer like when i started. Saying, oh thats cool lets get that, and adding it to my list. I still want my lists to be good, but realistic, and fun. I will use powerful units such as the Riptide, but not spam it. I want to enjoy the game more, lose more, so when i win, it is far more rewarding. I want my lists to have more flavour. So, to meet all the requirements above, this is the list i am building at the moment:
Ethereal
x11 fire warriors
x12 firewarriors
x2 devilfishes
distruption pods
x18 kroot
sniper rounds
x2:
x5 pathfinders
Riptide
ion accel.
early warning overide
x2:
hammerhead
submunition
d. pod
black sun filter
smart missile system
one has long strike
farseer (kroot shaman)
jet bike (terradon)
mantle of the laughing god
x2:
x3 jetbikes (terradons)
shuriken cannon
1497
I believe this is fluffy yet effective. Its mobile, doesn't spam, and use auxillaries (some of the pathfinders are also modeled to be kroot). The story is on the particular world my Tau force is fighting on, Terradon, there are alot of kroot. Many have evolved to become slightly smaller then the norm, with the benefit of being able to ride Terradons, of which there are thousands of and which the planet is named after. A small tribe of kroot under the command of a powerful kroot shaman has joined with the Tau forces in the jungles of Terradon to fight of the Imperial menace. The shaman rides alone, on a powerful steed, watching over his allies and protecting them with his psychic ability. So basically the farseer will follow the dfishes and guide and prescience the firewarriors, who will ALSO be buffed by the ethereal. The kroot will infiltrate, and draw the enemy in while sniping stuff.
Thoughts?
Until then.
Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts
Thursday, 29 August 2013
Tuesday, 27 August 2013
Taudar 1500 point list
UPDATE: I realise now that the farseer can't go in the devilfish with the firewarriors. No matter, i will be making a new list soon so sit tight.
As making a Farsight army will cost a considerable amount, for now i am going to go for a Taudar list until i can get the money. Here it is:
1492
Commander joins reapers and sits in front to tank hits. Mobile ignores cover twin linked super unit. Farseer joins one firewarrior squad, ethereal on the other. Farseer defaults to guide and prescience. 2 twin linked squads pumping out 3 shots each.
I want to use kroot stuff for the eldar, so i am going to use a Skink Priest for my farseer, Terradons for the jet bikes (giving them guns of course), still not sure for the dark reapers. I will convert the priest and terradons to look like kroot stuff. Whats good is i can always use this stuff as dark eldar as well, giving me flexability.
Thoughts?
Until then.
As making a Farsight army will cost a considerable amount, for now i am going to go for a Taudar list until i can get the money. Here it is:
| commander |
| PEN chip |
| CnC node |
| Multi-spectrum suite |
| iridium armour |
| ethereal |
| x2: |
| x11 firewarriors |
| x2: |
| fishes |
| distruption pod |
| riptide |
| ion accelarator |
| early warning overide |
| hammerhead |
| long strike |
| submunition |
| distruption pod |
| smart missile system |
| blacksun filter |
| farseer |
| x3 jetbikes |
| shuriken cannon |
| x9 darkreapers |
| sharshot missiles |
1492
Commander joins reapers and sits in front to tank hits. Mobile ignores cover twin linked super unit. Farseer joins one firewarrior squad, ethereal on the other. Farseer defaults to guide and prescience. 2 twin linked squads pumping out 3 shots each.
I want to use kroot stuff for the eldar, so i am going to use a Skink Priest for my farseer, Terradons for the jet bikes (giving them guns of course), still not sure for the dark reapers. I will convert the priest and terradons to look like kroot stuff. Whats good is i can always use this stuff as dark eldar as well, giving me flexability.
Thoughts?
Until then.
Monday, 26 August 2013
Farsight 1500 point army list
As you probably wont know collect tau. I have around 3500 points of them, and have a dream of one day reaching 10000 points like my (younger!) brother has 10000 points of space wolves and orks! The reason i dont have a huge army is i like to constantly change my armies. I played blood angels twice and sold them both times (just didnt like them) and tau in between those 2 times. Thankfully i didn't sell my tau, and it has grown into a nice collection. As always i wanted to get a new army, so i thought, how about a Farsight enclaves army? It would play different, but link onto my tau army and allow my collection to grow. So thats what im going to do. Heres a list i came up with:
Farsight
x3:
x3 battlesuits
2 have x2 burst cannons
one of the 2 has drone controller
one has vectored retro thrusters (a 5 point upgrade to give the unit hit and run?, why not!)
shas'vre
x2 plasma rifles
advanced targeting systems (5+ precision shots to snipe special weapons and squad leaders)
x6 gun drones
bonding knifes
x3 battlesuits
x2 fusion blasters
x2 target locks
x3 shield drones
riptide
ionaccelarator
early waring overide
earth caste piloting array
x3 broadsides
high yield missile pods
bonding knifes
1499
Farsight goes with the sunburst suits, deep strikes them safely, kills tanks, runs away. Land raiders sorted.
I am pretty pleased with my basic suit configuration (an adaptation of the blinding spear, usually TL burst cannon and plasma rifle) as it has low AP and lots of high strength shots to wipe out hordes or overwhelm terminators.
Thoughts on the list?
Until then.
Farsight
x3:
x3 battlesuits
2 have x2 burst cannons
one of the 2 has drone controller
one has vectored retro thrusters (a 5 point upgrade to give the unit hit and run?, why not!)
shas'vre
x2 plasma rifles
advanced targeting systems (5+ precision shots to snipe special weapons and squad leaders)
x6 gun drones
bonding knifes
x3 battlesuits
x2 fusion blasters
x2 target locks
x3 shield drones
riptide
ionaccelarator
early waring overide
earth caste piloting array
x3 broadsides
high yield missile pods
bonding knifes
1499
Farsight goes with the sunburst suits, deep strikes them safely, kills tanks, runs away. Land raiders sorted.
I am pretty pleased with my basic suit configuration (an adaptation of the blinding spear, usually TL burst cannon and plasma rifle) as it has low AP and lots of high strength shots to wipe out hordes or overwhelm terminators.
Thoughts on the list?
Until then.
Wednesday, 7 August 2013
Rise of the heavy burst cannon?
Everyone knows that the ion accelarator (IA) is superior to the heavy burst cannon (HBC). To make the HBC work, you need to novacharge it every turn, risking wounds. On average, on a 6 turn game, a riptide nova charging every turn with a HBC will take about 3 wounds (gets hot, etc). This will leave it for easy picking for your opponent.
But, with the new farsight supplement there is a piece of wargear that will revolutionise the HBC:
earth caste pilot array – 30pts
- models with battlesuits only. The model re-rolls all rolls of 1 to hit in the shooting phase. May also re-roll the dice when using a nova reactor. Weapon skill is also reduced to 1
I will definitely be picking up a riptide for my farsight enclave army and trying out a HBC with ECPA. Maybe even give it a veloctiy tracker and see how it does.
Until then.
But, with the new farsight supplement there is a piece of wargear that will revolutionise the HBC:
earth caste pilot array – 30pts
- models with battlesuits only. The model re-rolls all rolls of 1 to hit in the shooting phase. May also re-roll the dice when using a nova reactor. Weapon skill is also reduced to 1
- Rerolling 1's: This means less gets hotting, and more hits
- Reroll failed reactor rolls: More shots and less wounds taken
- WS 1: You shouldn't be in assualt anyway
I will definitely be picking up a riptide for my farsight enclave army and trying out a HBC with ECPA. Maybe even give it a veloctiy tracker and see how it does.
Until then.
Saturday, 15 September 2012
We have lift off...
| Ork boy |
| Great unclean one |
| Tau fire warriors/converted human auxillaries A.K.A Master chief |
| Converted rune priest |
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