I saw today that GW put up Crusade of fire today. It is basically a 'expansion' for campaigns. I immediatly preordered (only £25!!). This will hopefully give some interesting games in the future.
Until then.
Friday, 16 November 2012
Monday, 12 November 2012
Project OOP: Leman Russ
This is how far i have got with my Leman Russ 'renovation' conversion. I used an old space wolf backpack so i can put a banner on, and a pelt from the grey hunter back (cut it off and glued it on. I also took 2 space wolf chainswords and glued then together to make Mjaniar. You may notice it is slightly bent, this is purposful to make it more like a sabre.
I think im done with the model now, i just need to do the base (a mountain peak!) the banner, and paint it AND do Freki and Geri.
Until then.
I think im done with the model now, i just need to do the base (a mountain peak!) the banner, and paint it AND do Freki and Geri.
Until then.
Sunday, 11 November 2012
Custom rules for Primarch Leman Russ
Leman Russ:
WS BS S T W I A LD SV
8 6 6 6 5 7 5 10 2+/4+
Infantry
Mjanair (+2S, AP2, Melee)
When rolling to wound, a 6 will cause instant death on the target, regardless of toughness.
Armour bane
Artificer armour
Pelt of the world wolf (4+ invun)
Helm of russ (see codex space wolves)
Living legend (see codex space wolves)
Fleet
Adamantium will
Eternal warrior
Indepentdant character
Feel no pain (6+)
Fear
Counter attack
Hammer of wrath
It will not die
Monster hunter
Acute senses
Rage
Relentless
Master crafted bolter
Wolf standard
Greatest of warriors:
Russ must always issue challenges when possible. If the challenge is denied, then Russ gains +1 A for every character that denied the challenge for that assult phase.
Psychic powers:
Wolf howl:
Use for rules for thunder clap (see codex space wolves) but: S5 AP3
Freki and Geri:
WS BS S T W I A LD SV
5 0 5 5 2 5 3 8 4+/5+
Cavlary
Immortal spirit: 5+ invun.
Fleet
Fear
Counter attack
Acute senses
Rage
Russ must always be accompained by Freki and Geri, any may never leave them (they count as 1 squad). He can still join other squads as normal.
So what does everyone think?
Are these good rules, or overpowered?
Until then.
WS BS S T W I A LD SV
8 6 6 6 5 7 5 10 2+/4+
Infantry
Mjanair (+2S, AP2, Melee)
When rolling to wound, a 6 will cause instant death on the target, regardless of toughness.
Armour bane
Artificer armour
Pelt of the world wolf (4+ invun)
Helm of russ (see codex space wolves)
Living legend (see codex space wolves)
Fleet
Adamantium will
Eternal warrior
Indepentdant character
Feel no pain (6+)
Fear
Counter attack
Hammer of wrath
It will not die
Monster hunter
Acute senses
Rage
Relentless
Master crafted bolter
Wolf standard
Greatest of warriors:
Russ must always issue challenges when possible. If the challenge is denied, then Russ gains +1 A for every character that denied the challenge for that assult phase.
Psychic powers:
Wolf howl:
Use for rules for thunder clap (see codex space wolves) but: S5 AP3
Freki and Geri:
WS BS S T W I A LD SV
5 0 5 5 2 5 3 8 4+/5+
Cavlary
Immortal spirit: 5+ invun.
Fleet
Fear
Counter attack
Acute senses
Rage
Russ must always be accompained by Freki and Geri, any may never leave them (they count as 1 squad). He can still join other squads as normal.
So what does everyone think?
Are these good rules, or overpowered?
Until then.
Project OOP
OOP. Out of production. A gold mine for collectors. Recently a cousin of mine gave me a bunch of unwanted old models. I was looking through them and from what was there i was like *meh*.
But then i came across the old vintage great unclean one. Sure he was small (only slightly bigger then a plague bearer) but he was a beauty. So i decided i would fix him up (lots of gaps etc) and paint him and field him as a tribute to the old days.
Ages ago we got a job lot off ebay for space wolves. Just so odd bits here and there. Then we came across this. An old Leman Russ model. Sure he was missing his wolves, blade, cape, back pack, and standard, but i took him on. I am going to convert this baby and make him the best damn primarch hes meant to be.
So this is project OOP, getting a GUO to playing standard and converting a primarch back up to shape. Im even going to make some rules for Russ (based off the rules for Angron in the horus heresy rulebook). I will do regular updates on this so stay tuned.
Until then.
But then i came across the old vintage great unclean one. Sure he was small (only slightly bigger then a plague bearer) but he was a beauty. So i decided i would fix him up (lots of gaps etc) and paint him and field him as a tribute to the old days.
Ages ago we got a job lot off ebay for space wolves. Just so odd bits here and there. Then we came across this. An old Leman Russ model. Sure he was missing his wolves, blade, cape, back pack, and standard, but i took him on. I am going to convert this baby and make him the best damn primarch hes meant to be.
So this is project OOP, getting a GUO to playing standard and converting a primarch back up to shape. Im even going to make some rules for Russ (based off the rules for Angron in the horus heresy rulebook). I will do regular updates on this so stay tuned.
Until then.
Friday, 9 November 2012
Just a quick update
This is probably the worse thing to do for my blog, but check out this other blog!!
http://darkfuturegaming.blogspot.co.uk/search/label/Project%20Hellworm
This guy scratched built a nurgle helldrake (or Hellworm) and it is amazing.
Maybe i should get into green stuff some more...
Until then.
http://darkfuturegaming.blogspot.co.uk/search/label/Project%20Hellworm
This guy scratched built a nurgle helldrake (or Hellworm) and it is amazing.
Maybe i should get into green stuff some more...
Until then.
Sunday, 4 November 2012
X vs Y. Blight drone VS Storm talon. UPDATED 7TH ED
Both of these units are basicaly the same thing but one loves chaos, the other not so much. In this post i will decide which is better and why. I will
either help your decision, or confuse you even more. Lets begin.
Blight drone:
Pros:
Pros:
Blight drone:
My verdict, the ST is for precision kills, taking out flyers and tanks, while the BD is better against infantry so it can use its flamer up close, don't even bother with flyers. One v One im not so sure who would win, as the talon could is really good at anti air, but the drone is so tough even though it has 2 HP, that 2+ cover save is really what makes it. In the end i am going to be baised and say the drone is better as it is alligned to chao-GLORY TO NURGLE!!!
Cheers
Until then.
Blight drone:
Pros:
- Has a 5+ inun, and ignores shaken and stunned results, and a 2+ shrouded jink cover save!!
- It has 12 front armour
- 3 weapons profiles to chose from (one of which is a battle cannon!)
- Can come in squads of 3
- Only BS 2
- Back armour 10
Pros:
- Can escort units
- Immune to melta
- Has strafing run (addition BS against certain targets)
- Lots of weapon choices
- BS 4
- Cheaper then the blight drone
- Can only go solo
- Only armour 11 all round
Blight drone:
- Strength 6 flamer
- Half range Battle cannon
- Twin linked reaper autocannon
- Twin linked assult cannon
- Twin linked heavy bolter (or lascannon, or typhoon launcher, or skyhammer launcher)
My verdict, the ST is for precision kills, taking out flyers and tanks, while the BD is better against infantry so it can use its flamer up close, don't even bother with flyers. One v One im not so sure who would win, as the talon could is really good at anti air, but the drone is so tough even though it has 2 HP, that 2+ cover save is really what makes it. In the end i am going to be baised and say the drone is better as it is alligned to chao-GLORY TO NURGLE!!!
Cheers
Until then.
Friday, 2 November 2012
X vs Y. Bloodcrushers VS Flamers of tzeentch
Bloodcrushers and Flamers are both elite units. These are
probably both the most powerful elite choices in the codex
(fiends and beasts of nurgle, meh) and are 2 units that your not sure
which to take. In this post, i will
either help your decision, or confuse you even more. Lets begin.
Bloodcrushers:
Pros:
Pros:
One is combat alined, one is shooting. Bloodcrushers can be improved if you attatch a skulltaker on juggernaut to the squad to kill characters. But 3 squads of 3 suicide flamers can cause havoc, and make up for their points a few times over (land raiders beware!).
I think flamers are better because they are almost half the cost of bloodcrushers and can take out terminators no problem (unlike most things in the game). They are fast and can get to where they need to be and flame the opponents most precious stuff. Of course some bloodcrushers in your army wouldn't hurt to get some extra combat capability.
What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.
Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.
Until then.
Bloodcrushers:
Pros:
- Tough (2 wounds, 5 toughness, 3+ save)
- High attacks and strength mean they hit hard
- Same price as a terminator
- Have power weapons
- Have furious charge (bringing them up to 6 strength) meaning they can pop tanks
- High weapon skill
- Slow (only infantry)
- Only 4 initiative so space marine can hit back before they die
- No shooting attack
Pros:
- Awsome breath of chaos that can kill anything
- Fast (jump infantry)
- Cheap
- Tough (2 wounds, 4 toughness)
- Can have a pyrocaster to use look out sir to spread wounds out through the squad
- They need to get close to do damage, and will be useless in combat (but can hold out for a while)
- Only a 5+ invun
- Low weapon skill
One is combat alined, one is shooting. Bloodcrushers can be improved if you attatch a skulltaker on juggernaut to the squad to kill characters. But 3 squads of 3 suicide flamers can cause havoc, and make up for their points a few times over (land raiders beware!).
I think flamers are better because they are almost half the cost of bloodcrushers and can take out terminators no problem (unlike most things in the game). They are fast and can get to where they need to be and flame the opponents most precious stuff. Of course some bloodcrushers in your army wouldn't hurt to get some extra combat capability.
What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.
Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.
Until then.
Thursday, 1 November 2012
X vs Y. Screamers of tzeentch VS Seekers of slaanesh
Screamers (SoT) and Seekers (SoS) are both fast attack units. These are probably both the most powerful fast attack choices in the codex (furies, WHY!, blood hounds are ok, and you can see my decision on the hell flayer in my previous post) and are 2 units that your not sure which to take. In this post, i will
either help your decision, or confuse you even more. Lets begin.
Seekers:
Pros:
Pros:
Seekers are good at despatching hordes, while screamers are better and tanks and things like terminators. It all comes down to what you face more often.
Seekers can be considerably improved if you give them a herald of slaanesh with soporific mask (hit and run). This means you run in, cripple them, and run away, and do it again, over and over. This quickly becomes a nuisance for you opponent, and will whittle down their forces. Doing this makes seekers better then screamers, but more expensive.
Personally i don't know which to go for, so i will go with both. And if points are tight, like i said, it depends what you play against.
What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.
Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.
Until then.
Seekers:
Pros:
- Fast
- Hit hard with rending
- High attacks and initiative
- Have assault and defensive grenades
- Cheap for what you get
- Soft, low toughness
- Low strength
- No shooting attacks
Pros:
- Fast
- Good anti-tank/elite
- Tough, 2 wounds
- Lots of attacks
- Reasonable cheap
- No shooting attacks
- Low weapon skill
Seekers are good at despatching hordes, while screamers are better and tanks and things like terminators. It all comes down to what you face more often.
Seekers can be considerably improved if you give them a herald of slaanesh with soporific mask (hit and run). This means you run in, cripple them, and run away, and do it again, over and over. This quickly becomes a nuisance for you opponent, and will whittle down their forces. Doing this makes seekers better then screamers, but more expensive.
Personally i don't know which to go for, so i will go with both. And if points are tight, like i said, it depends what you play against.
What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.
Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.
Until then.
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