I will first point out that i am not a tournament player, and all my lists are for fun. Any way onto the list!
x3:
Nurgle prince
Mastery 3
x2 Greater rewards
Armour
Wings
x4:
Herald of Nurgle
Mastery 2
x4:
x10 Plague bearers
(Note in the new edition you can use as many Force org charts as you want so long as you use the minimium 1HQ 2Troops for each detachment).
17 Mastery levels straight off the bat, with an average of +4 for the die roll in the psychic phase thats 21 warp charge on average i will have every turn. Wow. The princes roll all on biomancy, the heralds roll on malefic daemonology. Princes rush up the board with all their blessings and what nots and prepare to fuck shit up. Heralds join plague bearers squads and they mainly cast Summoning to summon plague bearers up the board to back up the princes and capture upfield objectives (good thing i have 60 plague bearers!, and more to come!!). Looks like it could be a fun list to play, will get back to you after i have tested it. I am going to be having a game monday against Astra Militarhoweveryouspellit. I will post my findings and thoughts of 7th edition in due course.
Friday, 23 May 2014
Thursday, 22 May 2014
The flying circus is still good in the new edition
So with the new Warhammer 40000 rulebook coming out in 2 days, some people are freaking out, and some are exicited.
Apparently the Flying circus (lots of flying monstrous creatures) is dead in then new edition, due to a leaked pic (this one), and the fact smash is only 1 attack now. The pic says that you can't assault when you change flight modes. Does this hurt the flying circuses effectivness? Yes. Is taking out tanks harder now with the change to smash? Yes. OHMERGUAD ITS OVER STOP PLAYING DAEMONS RUUUNNN!!! But wait!! We also got some buffs to the flying circus!!
Buff 1)
Harder to ground (only 1 grounding check at the end of each phase if you take a wound).
Buff 2)
Better psychic powers (here). And did i say better? I meant fucking amazing, look at biomancy - T8 S9 Feel no pain (4+) prince? Fucking yes please (and you said we cant take down tanks with 6 S9 attacks on the charge). Yes it is easier for the enemy to dispel powers (such as iron arm) but if you do manage to cast them, you are basically a Harridan (a tyranid gargant) with a 5+ invun. With a 62% chance of getting iron arm with a mastery level 3 prince this makes up for having to sit like a lemon for a turn while you change flight mode, because your prince is tanking all those hits and is gearing up to charge. Also if you do activate iron arm you will be harder to ground (as you need to take a wound to take a grounding test).
Buff 3)
Better psychic defence, with 3-6 flying monsters going around with 3-4 mastery levels each your opponent is not going to be casting powers at all.
There are probably some i missed, but even if i didnt miss anything it is still looking hopeful for the circus. While it is harder to get into assault (and takes longer - your looking at a turn 3 charge) and harder to cast powers, you opponent is not going to be casting at all and your princes have a chance to become flying chuncks of adamantium refusing to die.
I will take the good with the bad, i will adjust my tactics to fit the new addition, and will keep using my favourite army in 40k (the circus).
So dont lose hope, blot out the people screaming negativity about the new addtion, prepare for war, and a hell of a lot of fun.
Until then.
THE SKY IS FALLING! Not |
Buff 1)
Harder to ground (only 1 grounding check at the end of each phase if you take a wound).
Buff 2)
Better psychic powers (here). And did i say better? I meant fucking amazing, look at biomancy - T8 S9 Feel no pain (4+) prince? Fucking yes please (and you said we cant take down tanks with 6 S9 attacks on the charge). Yes it is easier for the enemy to dispel powers (such as iron arm) but if you do manage to cast them, you are basically a Harridan (a tyranid gargant) with a 5+ invun. With a 62% chance of getting iron arm with a mastery level 3 prince this makes up for having to sit like a lemon for a turn while you change flight mode, because your prince is tanking all those hits and is gearing up to charge. Also if you do activate iron arm you will be harder to ground (as you need to take a wound to take a grounding test).
Buff 3)
Better psychic defence, with 3-6 flying monsters going around with 3-4 mastery levels each your opponent is not going to be casting powers at all.
There are probably some i missed, but even if i didnt miss anything it is still looking hopeful for the circus. While it is harder to get into assault (and takes longer - your looking at a turn 3 charge) and harder to cast powers, you opponent is not going to be casting at all and your princes have a chance to become flying chuncks of adamantium refusing to die.
I will take the good with the bad, i will adjust my tactics to fit the new addition, and will keep using my favourite army in 40k (the circus).
So dont lose hope, blot out the people screaming negativity about the new addtion, prepare for war, and a hell of a lot of fun.
Until then.
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