Friday 16 November 2012

Campaigns!!!

I saw today that GW put up Crusade of fire today. It is basically a 'expansion' for campaigns. I immediatly preordered (only £25!!). This will hopefully give some interesting games in the future.

Until then.

Monday 12 November 2012

Project OOP: Leman Russ

 This is how far i have got with my Leman Russ 'renovation' conversion. I used an old space wolf backpack so i can put a banner on, and a pelt from the grey hunter back (cut it off and glued it on. I also took 2 space wolf chainswords and glued then together to make Mjaniar. You may notice it is slightly bent, this is purposful to make it more like a sabre.

I think im done with the model now, i just need to do the base (a mountain peak!) the banner, and paint it AND do Freki and Geri.

Until then.

Sunday 11 November 2012

Custom rules for Primarch Leman Russ

Leman Russ:

WS BS  S  T  W  I  A  LD  SV
  8     6   6  6   5  7  5  10  2+/4+

Infantry

Mjanair (+2S, AP2, Melee)
When rolling to wound, a 6 will cause instant death on the target, regardless of toughness.
Armour bane

Artificer armour

Pelt of the world wolf (4+ invun)

Helm of russ (see codex space wolves)

Living legend (see codex space wolves)

Fleet

Adamantium will

Eternal warrior

Indepentdant character

Feel no pain (6+)

Fear

Counter attack

Hammer of wrath

It will not die

Monster hunter

Acute senses

Rage

Relentless

Master crafted bolter

Wolf standard

Greatest of warriors:
Russ must always issue challenges when possible. If the challenge is denied, then Russ gains +1 A for every character that denied the challenge for that assult phase.

Psychic powers:
Wolf howl:
Use for rules for thunder clap (see codex space wolves) but: S5 AP3

Freki and Geri:

WS BS  S  T  W  I  A  LD  SV
  5     0   5   5   2  5  3  8    4+/5+

Cavlary

Immortal spirit: 5+ invun.

Fleet

Fear

Counter attack

Acute senses

Rage

Russ must always be accompained by Freki and Geri, any may never leave them (they count as 1 squad). He can still join other squads as normal.


So what does everyone think?
Are these good rules, or overpowered?

Until then.

Project OOP

OOP. Out of production. A gold mine for collectors. Recently a cousin of mine gave me a bunch of unwanted old models. I was looking through them and from what was there i was like *meh*.
But then i came across the old vintage great unclean one. Sure he was small (only slightly bigger then a plague bearer) but he was a beauty. So i decided i would fix him up (lots of gaps etc) and paint him and field him as a tribute to the old days.




Ages ago we got a job lot off ebay for space wolves. Just so odd bits here and there. Then we came across this. An old Leman Russ model. Sure he was missing his wolves, blade, cape, back pack, and standard, but i took him on. I am going to convert this baby and make him the best damn primarch hes meant to be.

So this is project OOP, getting a GUO to playing standard and converting a primarch back up to shape. Im even going to make some rules for Russ (based off the rules for Angron in the horus heresy rulebook). I will do regular updates on this so stay tuned.

Until then.

Friday 9 November 2012

Just a quick update

This is probably the worse thing to do for my blog, but check out this other blog!!
http://darkfuturegaming.blogspot.co.uk/search/label/Project%20Hellworm

This guy scratched built a nurgle helldrake (or Hellworm) and it is amazing.

Maybe i should get into green stuff some more...

Until then.

Sunday 4 November 2012

X vs Y. Blight drone VS Storm talon. UPDATED 7TH ED


Both of these units are basicaly the same thing but one loves chaos, the other not so much. In this post i will decide which is better and why. I will either help your decision, or confuse you even more. Lets begin.

Blight drone:
Pros:
  • Has a 5+ inun, and ignores shaken and stunned results, and a 2+ shrouded jink cover save!!
  • It has 12 front armour
  • 3 weapons profiles to chose from (one of which is a battle cannon!)
  • Can come in squads of 3
Cons:
  • Only BS 2
  • Back armour 10
Storm talon:
Pros:
  • Can escort units
  • Immune to melta
  • Has strafing run (addition BS against certain targets)
  • Lots of weapon choices
  • BS 4
  • Cheaper then the blight drone
Cons:
  • Can only go solo
  • Only armour 11 all round
Its obvious that the blight drone is far tougher then the storm talon (even if it is immune to melta). But storm talon does have a higher choice of weapons to choose from the equip itself for different enemies, and is cheaper. In the end the blight drone has 'more' weapons (3 weapon profiles compared to the talon's 2 max - oh wait it can have a missile launcher, 3 profiles max). The ST is cheaper and better at shooting things while the BD is tougher. It all comes down to their basic weapons.

Blight drone:
  • Strength 6 flamer
  • Half range Battle cannon
  • Twin linked reaper autocannon
Storm talon:
  • Twin linked assult cannon
  • Twin linked heavy bolter (or lascannon, or typhoon launcher, or skyhammer launcher)
At only BS2 the BD will be missing alot of the time, on the other hand the ST has high balistic skil (especially against ground targets due to strafing run) and is twin linked so it is almost guarantted to hit, but with less area covered (only small blasts or solid dice rolls compared to the drones multitude of templates)

My verdict, the ST is for precision kills, taking out flyers and tanks, while the BD is better against infantry so it can use its flamer up close, don't even bother with flyers. One v One im not so sure who would win, as the talon could is really good at anti air, but the drone is so tough even though it has 2 HP, that 2+ cover save is really what makes it. In the end i am going to be baised and say the drone is better as it is alligned to chao-GLORY TO NURGLE!!!

Cheers
Until then.

Friday 2 November 2012

X vs Y. Bloodcrushers VS Flamers of tzeentch

Bloodcrushers and Flamers are both elite units. These are probably both the most powerful elite choices in the codex (fiends and beasts of nurgle, meh) and are 2 units that your not sure which to take. In this post, i will either help your decision, or confuse you even more. Lets begin.

Bloodcrushers:
Pros:
  • Tough (2 wounds, 5 toughness, 3+ save)
  • High attacks and strength mean they hit hard
  • Same price as a terminator
  • Have power weapons
  • Have furious charge (bringing them up to 6 strength) meaning they can pop tanks
  • High weapon skill
Cons:
  • Slow (only infantry)
  • Only 4 initiative so space marine can hit back before they die
  • No shooting attack
Flamers:
Pros:
  • Awsome breath of chaos that can kill anything
  • Fast (jump infantry)
  • Cheap
  • Tough (2 wounds, 4 toughness)
  • Can have a pyrocaster to use look out sir to spread wounds out through the squad
Cons:
  • They need to get close to do damage, and will be useless in combat (but can hold out for a while)
  • Only a 5+ invun
  • Low weapon skill

One is combat alined, one is shooting. Bloodcrushers can be improved if you attatch a skulltaker on juggernaut to the squad to kill characters. But 3 squads of 3 suicide flamers can cause havoc, and make up for their points a few times over (land raiders beware!).

I think flamers are better because they are almost half the cost of bloodcrushers and can take out terminators no problem (unlike most things in the game). They are fast and can get to where they need to be and flame the opponents most precious stuff. Of course some bloodcrushers in your army wouldn't hurt to get some extra combat capability.

What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.

Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.

Until then.

Thursday 1 November 2012

X vs Y. Screamers of tzeentch VS Seekers of slaanesh

Screamers (SoT) and Seekers (SoS) are both fast attack units. These are probably both the most powerful fast attack choices in the codex (furies, WHY!, blood hounds are ok, and you can see my decision on the hell flayer in my previous post) and are 2 units that your not sure which to take. In this post, i will either help your decision, or confuse you even more. Lets begin.

Seekers:
Pros:
  • Fast
  • Hit hard with rending
  • High attacks and initiative
  • Have assault and defensive grenades
  • Cheap for what you get
Cons:
  • Soft, low toughness
  • Low strength
  • No shooting attacks
Screamers:
Pros:
  • Fast
  • Good anti-tank/elite
  • Tough, 2 wounds
  • Lots of attacks
  • Reasonable cheap
Cons:
  • No shooting attacks
  • Low weapon skill

Seekers are good at despatching hordes, while screamers are better and tanks and things like terminators. It all comes down to what you face more often.

Seekers can be considerably improved if you give them a herald of slaanesh with soporific mask (hit and run). This means you run in, cripple them, and run away, and do it again, over and over. This quickly becomes a nuisance for you opponent, and will whittle down their forces. Doing this makes seekers better then screamers, but more expensive.

Personally i don't know which to go for, so i will go with both. And if points are tight, like i said, it depends what you play against.

What do you think, which model is better and why? Tell me in the comments and they will be read and replied to.

Also, what should i X vs Y next? Choose 2 units from the Chaos daemons codex that your not sure what to take over what, then post it in the comments.

Until then.